One thing that I like about finding old Famicoms is when they have stickers on them. Not just random stickers, mind you, but stickers which were specifically designed to be placed on a Famicom.
This one I picked up a while ago and is sort of my back-up Famicom now. I mainly got it for the stickers on the controllers. Famitsu Magazine used to sometimes include various Famicom stickers that they`d include as special promotions. By far the most useful ones were designed to put on the top sides of Famicom carts so that you could easily identify which cart it was. Actually a lot of Famicom carts floating around out there still have those on them.
Much harder to find though are the ones designed to put on Famicom controllers. I`ve only ever seen two Famicoms with those on them, this one and another that I found at Omocha Souko a few years back which had the remnants of Dragon Quest stickers on them.
I guess one of the reasons they are hard to find is that they don`t really have any function other than to make your Famicom controllers look different, and maybe people were therefore reluctant to put them on. Also they look like they would have been kind of difficult to apply to the controllers, there are a lot of things (buttons, etc) you have to line up perfectly and if you mess it up by even 1mm it just wouldn`t look right.
I particularly like these ones in part because whoever applied them did a really good job of it, they are perfectly lined up and centred. And the artwork on them is pretty cool. Another thing I like is what these stickers tell me about this Famicom. The sticker on the number 1 controller is pretty messed up, indicating that it was used a lot. The sticker on the number 2 controller however is immaculate and looks like it was put on yesterday. Obviously whoever owned this Famicom was accustomed to playing it solo.
Anyway, I just kind of thought these stickers were cool and wanted to do a post about them :)
An old Japanese video game console sits in my living room and I write things about it here.
Showing posts with label Famicom Consoles. Show all posts
Showing posts with label Famicom Consoles. Show all posts
Monday, April 14, 2014
Friday, June 3, 2011
Bad Computer! Very Bad! And Famicom Store Pictures!
Yesterday my computer suffered some sort of catastrophic hard drive failure. Everything gone. The last time I backed up my stuff was about 6 months ago, so the thousands of pictures I've taken since then are gonzo.This included a ton of Famicom related ones that I had taken and was saving for future posts on here. I probably lost about 5 blog posts worth of pictures. Bad computer, very bad.
Fortunately the memory card in my camera still had a few including these ones I took at Omocha Souko after they got a new arrival of Famicom stuff a couple weeks ago, so I thought I'd use them to make a post.
First the stuff in the glass cases:
They put a lot of boxed stuff in there, much of which I purchased before this photo was taken. I got my copy of Crazy Climber out of here and a few others. I had taken a bunch of photos of my new boxed collection for a future post....but they have been lost. I'll have to set them up for another photo shoot sometime.Anyway, some of the stuff in there is reasonably priced (Tiny Toon Adventures CIB for 300 yen), some of it isn't (Baltron CIB for 1200). I think it looks rather cool though, Omocha Souko hasn't had a neat looking Famicom showcase in a while so it is refreshing to see this.
The case below that one is pretty cool too:
The Famicom on the right is a new one in mint condition for 10,000 yen. I haven't looked inside of the box, but that seems like a pretty good deal based on what they go for on Ebay.The clear plastic box to the left of it is a pretty decent deal too. It contains a complete Famicom, complete Famicom Disk System and a copy of Super Mario Bros. 2 for 10,000 yen (about 120$). It says they have been tested and work and if that is accurate it is a reasonable deal (but I don't trust them over stuff like this anymore.)
They have also accumulated a pretty good pile of junk Famicoms for 300 yen each. I just like the look of piles of Famicoms so I took this photo:
As usual, my favorite sight was the new crate of junk Famicom games they had put out:
There were some really good deals in there, all the games were priced between 100 and 300 yen (1 and 3 $). I bought 10 of them (I took this photo after getting mine, so they aren't in it).As I now find myself short on photo material for future posts, instead of introducing all the games I got, I thought I might introduce these one by one in a series of "100 yen Famicom Cart buys" posts. Stay tuned to this space!
Related Posts:
-Crazy Climber and the Perils of Collecting Loose Famicom Carts
-Why Japanese Retro Game Shops are so Much Better Than North American Ones
- Fukuoka Famicom Shops 1: 007
- Fukuoka Famicom Shops 2: The Decline and Fall of the Famicom Empire
- Fukuoka Famicom Shops 3: Mandarake
- Fukuoka Famicom Shops 4: Flea Markets Brought to you by the God of War
- Fukuoka Famicom Shops 5: Don Quixote and Village Vanguard
- Fukuoka Famicom Shops 6: The New 007 and Hakozaki Flea Market
- Fukuoka Famicom Shops 7: The Other Omocha Souko
Sunday, February 6, 2011
Fight Climate Change: Buy a Famicom
I really don't want this blog to turn into some preachy pile of political BS, but today I read something that made me mad.How mad? This mad:
Hardcore, man. Hardcore.
Anyway, as is so often the case, now that I am mad about something, I want to make all of you mad about it too.
Don't let all these negative vibes turn you off though. I think I have an important point to make here and you will be quite surprised by what I have to show you. So please, read on.
What made me mad was discovering how much power the PlayStation 3 consumes: 150 watts (article).
That number might not mean anything to you, as it is just a number. So I thought I'd show you in photos of my retro console collection just how much that is.
Basically my mission was to see how many of my old consoles I would need to plug in and turn on to match the amount of power that just a single one of these things uses:

Lets start with the Famicoms.
The Famicom uses 4 watts of power:
So lets see here, I'll just get all eleven of my red and white Famicoms out:
Don't ask me why I have eleven of these things just lying around. Trust me, you don't want to know. What is important here is the fact that if I were to plug all of these in and turn them on, they would only use 44 watts of power, less than a third of what a single Playstation 3 uses.We are nowhere near our goal yet so I'll have to keep looking. Next, I'll toss my four AV Famicoms into the mix. They also use 4 watts of power each:
OK, that brings us up to.....60 watts. Still not even half way there yet.What else do I have? Oh here we go. Lets add my two PC Engines (4 watts each) to the pile:
That brings us to 68 watts, almost half way to equaling a single Playstation 3.Guess I'll have to go to the next generation of consoles. My Superfamicom is a relative energy hog, consuming double what a Famicom uses:
Well, that brings us up to about half of a single Playstation 3.What else do I have lying around here? Oh, my two Mega Drives. They use an absolutely massive amount of power - 13 watts each. Lets see how far they get us:
Well, that puts us over 100 watts, but we've still got a way to go.Guess I'll have to go to yet another generation and toss my Nintendo 64 into the mix. At 19 watts that thing uses almost 5 times more than a Famicom, surely that'll get us up to the Playstation 3 level:
121 watts. Nope, not quite there yet.Hmm.....well, lets toss my two Famicom Disk Systems on. At 3.6 watts each they aren't much but I'm running short on stuff to add to the pile here and every bit counts:
Nope, still not there yet. Well, that just leaves me with my three Twin Famicoms (6 watts each):
That brings us to 146.2 watts. Still less than a Playstation 3.And you know what? I am out of consoles!!!!! Holy crap!!!!! My entire retro console collection combined - massive as it is - cannot equal the energy consumption of a single Playstation 3!
In short, turning this thing here on:
actually uses more energy than if you were to plug in and turn on all of this:
That is:11 Red and White Famicoms
4 AV Famicoms
2 PC Engines
1 Super Famicom
2 Mega Drives
1 Nintendo 64
2 Famicom Disk Systems
3 Twin Famicoms
26 retro consoles COMBINED do not even match the energy sucking PS3.
I am tempted to end this post shouting out the blatantly obvious. Something like:
"The Playstation 3 is an Earth-destroying, planet melting piece of crap that should never have been made and everyone associated with designing this travesty will rot in hell for all eterni...."
Um, no wait. I won't say that. There isn't really much to be gained from saying anything, really. The above photos speak for themselves. I will just ask that the next time you see someone spouting BS like "Sony Playstation 3 is Green for the Environment.", please refer them to this post.
Postscript
A few irate PS3 owners (I assume) have taken issue with some points in this post. For clarification:
The 150 watts the PS3 uses is its average use when in active mode (see the source I referenced in the post). The actual consumption varies (a quote of between 135 and 180 watts was given by a poster here).
The PS3 Slim, it was also pointed out, uses less than the regular PS3 (60 watts). So I give Sony some credit for that reduction.
Related Posts:
- Why the Famicom Has Aged Well Part 2: No Planned Obsolescence
- The Unsentimental Famicom Collector
- Famicom Cart Condition: Why Good is Bad and I'll Never Buy Sealed Stuff
Saturday, February 5, 2011
Why the Famicom Has Aged Well Part 2: No Planned Obsolescence
This is the second part in my series examining why the Famicom has aged well. Oh boy.This time I make the basic argument that the Famicom has held up well simply because it was designed to do so. In this regard it is a wholly different, and vastly superior, creature than the type of consoles that producers are interested in making today.
I start off with an interesting, though not entirely scientific, comparison. Here is a pile of 11 old-school Famicoms:
These are all of my red and white Famicoms, gathered here and there over the past couple of years. Here are a few relevant statistics about this pile:91% of them (10 out of 11) come from junk piles.
82% of them (9 out of 11) are in working condition.
26 years is their average age (rough estimate).
300 yen (3$ US) is the average price I paid for them.
1051 games were released for this console.
100% of those 1051 games can still be played on this console.
I think these stats are fairly impressive, and I'll be referring back to some of them throughout this post. The first one I want to draw everyone's attention to is the fact that 82% of these 26 year old consoles are still in working order.
Compare that with this rather shocking article about the failure rate of the current generation of consoles. Within 2 years of purchase, a whopping 23.7% of XBox 360s and 10% of Playstation 3s had failed. Within 2 years! The Wii was the only one with anything near a respectable rate of 2.7%.
These were all, it should be pointed out, purchased new and not damaged by their owners (ie they just stopped working on their own without anyone dropping them, etc.)
Lets take the PS 3 as an example as its failure rate falls roughly in the middle of the 3. If we extrapolate that ten percent every two years forward for 26 years we are left with only 25.41% of PS3s that have not failed. Yikes.
Of course we have to account for the fact that Sony is repairing the ones that failed under warranty. I don't think this will make much difference in the long run though as their warranty only lasts for 1 year (though it can be extended, I doubt few would pay to do so). Also we have to take into account that the 10% per year failure rate is for brand-spanking new models. As these things age it is reasonable to assume that the failure rate will go up. It is hard to tell how much it will go up, but I think it is safe to say that far fewer than 25.41% of PS3s currently out there will still be functioning 26 years from now.
Again - compare that with these babies:
Almost all of them come from JUNK bins, yet 82% of them are still working after 26 years.The gist of what I am getting at here is succinctly laid out in Table 1-1 below.
Table 1-1 Piece of Crap Comparison Table
| | Not a Piece of Crap? | Piece of Crap? |
| Famicom | O |
|
| Playstation 3 |
| O |
To appreciate the significance of the findings in Table 1-1 it is necessary to discuss a concept that has been slowly creeping into the video game world for some time now: planned obsolescence.
The idea is simple and probably something you all have a visceral hatred for. Manufacturers deliberately making their products less long-lasting so as to force you to buy more of them. The classic example is the light bulb. Early light bulbs produced in the late 19th and early 20th centuries were quite long lasting. Then in the 1920s the major bulb manufacturers realized they could sell more bulbs if they just made lower quality ones that burnt out quickly. So they formed a cartel and agreed that they would not make light bulbs which lasted more than 1,000 hours.
Video game makers aren't quite that evil, but this sort of thinking is clearly working its way into the industry. The Famicom was made to last - and it has. Current gen consoles much less so. This isnt' necessarily part of some evil plan by the makers - the fact that current consoles are much more complicated and have moving parts explains much of the difference. The old Famicom Disk System for example is way worse than the Famicom, simply because of that bloody drive belt.
So I'm not saying the manufacturers are deliberately designing consoles to break down quicker, though in fact the consoles (except maybe the Wii) do seem to be doing just that. I think its more a case of the manufacturers simply not caring if the consoles last longer than a few years, which is how long they figure they'll be able to milk them as cash cows and then move on to the next gen.Where planned obsolescence is coming into play with the newer stuff is more with what is generally referred to as "systemic obsolescence". That is, where something like software becomes incompatible with newer systems and hence obsolete.
You can see that the video game industry is consciously moving towards making every game you buy obsolete in this sense within a few years. I don't mean obsolete as in "outdated" but obsolete as in "cannot be used at all". This article here in which the author relates his frustration at being unable to play his copy of Heavy Rain because the Playstation Network was down illustrates the point nicely. As the writer aptly points out:
"...what does bother me is that Heavy Rain is a single-player game. There is no logical reason that the game cannot be played off-line, yet because of this reported error, I was completely unable to play the game at all."
This is the sort of thing people should be really mad about. The comments to the article generally responded by saying stuff like "Yeah, but don't worry. Sony fixes these problems quickly and the system will be back up quick, so why are you complaining?"
This kind of thinking misses the long-term point though. That game will only be useful for as long as Sony is willing to incur expense to maintain the Playstation network for PS3 users. Do you really think they are going to still be doing that 26 years from now? The answer, I think, is a resounding "no". When Sony decides (as it will) that it wants everyone to buy PS4s and ditch their PS3s, all they have to do is flip a switch and presto - your PSN dependent game becomes useless.
I'm not saying that they will do that, I don't know. But the fact is, with Famicom games (and of course all old games) you don't have to worry about that. You know that so long as the thing is physically fine, it'll work. It will never be made obsolete to the extent that you cannot use it.
Of course most new games still don't require a network to function, but I predict that within a very short time, pretty much all video games will be released in this way - your continued use of it will after a certain contractually guaranteed time period be completely at the whim of the manufacturer. It'll all be digitally distributed and your use of the game will be dependent on them completely. This is the sort of thing that I dislike strongly. When you buy a physical item, you acquire full property rights to it. You can use it and dispose of it as you see fit.
When you buy something digitally, it is more like you are buying a service rather than an actual product. The company always has a string tied to the thing you bought - such as through making your use of it dependent on a service (like the PSN) that they control. You can't dispose of it as you see fit, but they can.
I think people should be concerned about this not just because of the fundamentally anti-consumer bent all of this has but because of broader concerns related to the environment and social responsibility. This point can best be summed up in one image:
(source)This is where E-waste ends up. Poor countries with no effective health or environmental regulations where kids scavenge the toxic components for metals.
You know what doesn't end up as E-waste? Famicoms.
You know why Famicoms don't end up as E-waste? Because of what I wrote above. Famicoms are durable and they were NOT deliberately engineered to become obsolete within a few years. All 1051 game cartridges still work on them. This means that there is still a thriving market for used Famicoms even though the things are now 28 years old. Even broken ones don't usually get thrown out as they can be scavenged for parts (hence my keeping the two Famicoms I have which don't work).
Today's consoles though? Nope. Future E-waste is what they are, unless the console makers get off their asses and start taking the issue seriously (which they, and Nintendo in particular, don't). They aren't built to last and the games they have are increasingly being designed to no longer work after a few years.
To a certain extent this is by accident - the increased complexity of the consoles seems to naturally lend them to breaking down easier than simpler cartridge based consoles of the past. To a large extent though this is deliberate policy by the game makers themselves, who have a very open hatred for the used game market and seem to be doing everything they can to snuff it out by increasingly making new games nontransferable and completely useless without their networks.
So anyway, that was a much longer post than I thought it would be. But basically it all boils down to this: Old consoles like the Famicom are built to last and will never become obsolete. This is good for consumers and good for the environment. The video game industry today hates that. It wants you to have to buy stuff again and again and it really doesn't seem to give a crap about the consequences. This is one of the reasons I never buy new stuff. Partly its economic considerations, but to a large extent it is because I find all of this very disturbing and want no part of it.
Vive la Famicom: the socially responsible console.
To end on an upbeat note, I present me latest salute to the Famicom: A new world record in console-stacking. 11 consoles.

Thursday, January 20, 2011
Mega Bargain of the Day: Exorcising my Twin Famicom Demons
Yesterday when I was at Omocha Souko buying my 300 yen square button Famicom (see previous post), I noticed they had something else in the junk section. Here it is:
Kind of hard to see in this photo. All these black bins are loaded with retro game console stuff - controllers, wires and consoles. On the far left, middle shelf, you can sort of see a Black Twin Famicom sitting there. For 300 yen.
I already have two Twin Famicoms so I didn't buy it. But this one was different from the ones I have. Its the "turbo" twin Famicom, in black and green.
I had to fight hard to resist the urge to buy it. 300 yen is an insanely cheap price for a Twin Famicom (well, I paid only 100 yen for my other Twin Famicoms but that is not normal at all). The fact that it was big and I don't have an AC adapter for it (or my other Twins) was, however, enough reason for me to resist the temptation. Insanely good deal though it was.
And so I left the store and lived happily ever after. The end.
No, wait. That isn't what happened at all. All I could do was think about that 300 yen Twin Famicom sitting there on that shelf. All night.
So today I had some errands to run this morning which took me into the neighborhood of Omocha Souko. I dropped by to see if the Twin Famicom was still there. It was, sitting on top of a cutely-named Famiclone (the "Fami-Comfort"):
I spent about 20 minutes pacing the aisles. Debating whether or not I should get it.
An angel Sean was perched on one of my shoulders. He said "Don't buy it, Sean. You don't need more of this junk clogging up your already over-burdened shelves. And you don't even have an AC adapter for it."
On the other shoulder sat devil Sean. He told me: "Go on. You know you want it. Its the last Twin Famicom you need, you'll have the whole set. Shelf space be damned. You'll get an AC adapter for it eventually, then you'll be able to use it."
Believe it or not, angel Sean won out in the end. I left the store without purchasing it.
Then I went to do my errands, the last of which was stopping off at my local fruit and vegetable stand. It was as I was paying for my purchase that devil Sean discovered some really good ammunition.
"Look at that. 348 yen for a little bag of oranges. You mean to tell me you are throwing away 348 yen on a light snack but you won't pay less than that for the most awesome Famicom console out there? Are you nuts?"
I looked over to angel Sean, but he had no response to that. He just kind of silently shrugged and gave me that "Ah, what the hell, go for it" look.
So I hopped back on my bike, strode back into Omocha Souko, went right up their cool escalators:
Grabbed the Twin Famicom and bought it.
Here she is, my newest Famicom addition (haven't had a chance to clean her up yet):
That makes three Twin Famicoms that I have. I am probably the only person in the world to have successfully collected three different versions of the Twin Famicom without being able to play games on any of them:
The new one is a bit different from the other two. Like they just say "Famicom" on the top and have this kind of cool curved bit:
The new on though says "twin Famicom" and it has all straight lines:
The controllers are different too. The new one has a turbo switch that the other two don't:
Anyway, if any of you have a Sharp Twin Famicom AC adapter, let me know!! Seriously!!
Related Posts:
- Mega Bargain of the Day: Kousenjuu Electro Safari
- Mega Bargain of the Day: 3 Consoles and a Game for 10 Bucks
- Mega Bargain of the Day: Another Square Button Famicom
- Mega Bargain of the Day: Famicom Basic, Family Trainer and Climber Stick
Wednesday, January 19, 2011
Mega Bargain of the Day: Another Square Button Famicom
I was at Omocha Souko yesterday and they had a couple of new things in their junk section. Mostly stuff I already had, but in the pile of used consoles - mostly Saturns, Play Station ones and Super Famicoms - for 300 yen (3$) they had just put out this baby:
Yup, a Famicom. A Square Button Famicom! Whoo yeah!This is my second square button Famicom. The first one I got last May at Hard Off for 525 yen. I did a post of it at the time which explains a bunch of the background behind the Square Button Famicom and has pictures of the thing's guts when compared to a regular Famicom. I won't repeat all that here, except to mention that they are pretty rare and it is insanely hard to find these things - especially for only 300 yen!
Anyway, I had never been satisfied with my old Square Button Famicom. It is completely useless and doesn't load games. More importantly from an aesthetic point of view though is the fact that it was missing one of its square buttons (see the older post, it was such a heartbreaker to discover).
Last week I was talking about how much I like stuff in "bad" condition, but that is only true to the extent that the wear and tear somehow enhances the look and feel of the item. Missing buttons - SQUARE buttons - and consoles that don't work definitely do not fall into that category. Plus despite my liking stuff in bad condition, I am still a sucker for something that looks really nice and clean. So a nice square button Famicom was still on my want list when I walked into Omocha Souko yesterday afternoon.
And this one is the exact opposite of my other square button Famicom. It is in unusually good condition. It works perfectly, has all its buttons and is incredibly clean. The only problem with it (apart from some very minor wear and tear) was that it was missing the expansion port cover (most used Famicoms are missing these). The control pads are exquisite:
Here is an interesting mystery for all you hardcore Famicom collectors out there. All of my other Famicom consoles, including my old square button Famicom, have black wires for the controllers. In fact, every Famicom console I have ever seen has black wires for the controllers.But not my new one. It has gray wires. Note the contrast in the below picture. The top one is a regular Famicom with black wires. The bottom one is my new square button Famicom with gray wires:
I realize that wire color isn't exactly an issue of earth shattering importance, but still, I found this difference kind of interesting. Anybody know why they are different?
Anyway - this is my fifth post in January. I am a posting machine this month. Well, speaking as someone who doesn' t update his blog very often I am a posting machine anyway.
Wednesday, December 8, 2010
Famicom Console Wars
Pictured above are the five distinctly different types of Family Computer console that I own. From left we have:AV Famicom
Square Button Famicom with Famicom Disk System
Regular Round Button Famicom
Red Twin Famicom
Black Twin Famicom
There are a lot of other variants that I don't have and probably don't know about but anyway, these are the five that have fallen into my hands over the years.
I'm a little torn about which one I like the best. The one I use the most is the AV Famicom:
My preference for it is purely functional though. It gives a clearer picture and is easier to hook up than the old RF switch-dependent Famicom, so I use it more.I like the look of the old Famicoms much better than the AV Famicom though:
The AV Famicom is much sleeker than the old red and white, but I don't view that as a positive thing. Aesthetically the two versions are worlds apart. The AV Famicom, in terms of its design, shares much more in common with the XBox 360 than it does with the original Famicom, even though they are the exact same console on the inside.
The Twin Famicoms for their part are very much the dark horse candidates of my Famicom consoles. I've been so frustrated by the fact that I still can't play them (lacking the necessary AC cables). Chronologically their release falls in between the original Famicom and the AV Famicom, though the overall "feel" of their design makes me categorize them with the old school Famicom rather than the AV one. They look nothing like the old school Famicom, but they share with it a certain "clunky and colorful" appearance that I find very endearing. Give me clumsy over sleek any day - at least so long as it doesn't affect the console's performance.I feel that if I ever get them working they'll probably be the ones I'll rely on and like the most....but I'll never know for sure until I get a bloody AC adapter for them. Oh, and then I may find I'm in need of a new belt for their disk systems, but I'll cross that bridge when I come to it.
One curious thing that really separates the Twin Famicoms from the others, as Bryan at the Gay Gamer noted recently when he got his, is their size. They are basically only slightly smaller than a regular Famicom and an FDS put side by side:
Obviously that is because inside they are a regular Famicom and FDS put side by side. Still though, I kind of wonder why they chose to orient them like that instead of stacking them, like you do with a regular Famicom/FDS combo:
It would dramatically reduce their profile and save a lot of shelf space - which readers of this blog will know is one of my over-arching concerns in life. I'm sure they had some valid technical or cost related reasons for doing it the way they did, but still. Would have been kind of nice.
Wednesday, September 29, 2010
Famicom Console Stacking: The Next Olympic Sport
I believe I may have set a new world record today by stacking 8 Famicom consoles on top of each other.Actually I just base this on the fact that a very brief google image search did not turn up any pictures of more than 8 Famicoms stacked on top of each other. Likely someone has at some point stacked more, I only stopped at 8 because I only had 8 Famicom consoles at hand. If you've got more than 8, you can probably stack more than that. Though I should stress that you should be careful, my stack of 8 was getting pretty wobbly.
At any rate, until someone shows me evidence to the contrary, I stand by my claim to have the world record. So there.
You have to admit though, 8 Famicoms stacked on top of each other look pretty cool.
You may ask (and why wouldn't you?) what on earth I am doing with 8 Famicoms. To this I answer that I don't actually own 8 Famicoms. I own 12. But the other 4 are Twin Famicoms and AV Famicoms and they would have made my stack look stupid so I excluded them on artistic grounds.I guess the next logical question is why the hell do I have 12 Famicoms. Good question. I think I am kind of addicted to acquiring Famicom consoles. Whenever I see a cheap one in some bargain junk bin I just have to buy it. Then I take it home, clean it up and try to fix it with my limited knowledge of electronics (ie I bang them until they start working).
My ultimate intention is to somehow find good homes for them, probably via ebay or something. But I don't have an Ebay account or anything and can't be bothered to get off my ass and figure out how to set one up. Thus a bottleneck has developed in my spare room where Famicom consoles just endlessly pile up. Its a vicious cycle.
Mind you, as far as destructive habits go, I think this is a pretty mild one to have. Much better than being addicted to heroin or something. Though I will say this: Heroin addicts don't need to devote anywhere near as much shelf space to their habit as Famicom console addicts do. So, you know, they've got that going for them.Apart from the minimal joy I received today from stacking them up, the extra ones don't really have much other purpose in life at this point other than to deny me the use of several square feet of the above-mentioned valuable shelf space. So I tried to make the most of it by arranging them in various poses on the floor of our living room and even going so far as to be-deck them with some pulse-line carts:
I spent 4 years in the army back in the 90s. I think this may have been the inspiration for the drill-square precision with which I insisted on arranging them:
Nothing prettier than a cleanly-dressed line of Famicom carts.
I then put them through a couple of other Family Computer maneuvers:

And then back onto the shelf with them.Related Posts:
- Famicom Console Wars
- Fight Climate Change: Buy a Famicom
- Why the Famicom Has Aged Well Part 2: No Planned Obsolescence
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