Thursday, March 25, 2010

Opinion: On the economics of retro game collecting

I've been noticing in the past few years that some insanely high prices are being paid for some of the rarer retro video games. These would include the "Gentle Physics and Science of Hazardous Materials" for the Famicom going for about $4,ooo or Nintendo World Championship Gold Edition going for $20,000. All this money being blown on games that have absolutely no playing value raises the question of whether or not retro games are really worth that much.

As a general rule I don't spend any serious money on retro games. My basic standard is that if a game costs more money than I am willing to completely lose then I don't buy it. Right now that hovers at a maximum of about $15 a game, which is what I figure a couple of hours of entertainment is worth.

That said, I certainly acknowledge that there is also a collector value above and beyond the play value which could drive reasonable people to pay much more than that for an old game. As with any market, the basic laws of supply and demand will determine the price people are willing to pay for them. In the long run though is it useful to look at these things as an investment?

For a parallel, I look to the baseball card market that flourished about 20 years ago. When I was a kid in the 1980s/ early 90s I amassed a gigantic collection of baseball cards under the assumption that by 2010 they would be worth a fortune. All through the 1980s the prices of baseball cards just went up and up so at that time this seemed a reasonable proposition.

To give you some idea of how well that plan worked out for me, when my parents moved recently I was told to get rid of all my old stuff in their basement, including my card collection. The only quick and effective way I could find to dispose of them was to pile about 30,000 of them into the back of a truck and drop them off at the local Salvation Army. They simply had no value.

Of course, those were all mass-produced cards from the late 80s/early 90s for which there exists no market because the manufacturers were turning out, by one estimate, approximately 81 billion cards per year at that time. The older, harder to find cards retained their value, right?

Well, actually, no. With the exception of a handful (literally) of exceptionally rare ones, like the 1909 T-206 Honus Wagner, pretty much all the old cards have lost value too. One example is this baby:
This is the 1968 Topps Nolan Ryan rookie card. It wasn't overproduced and there probably aren't that many copies of them out there in top condition. If there was a card in 1991 that seemed like a safe investment, this was it. At its peak in the early 1990s this card was listed at $1200 in Beckett's, the main card price guide. Since then, Nolan Ryan retired, got inducted into the baseball hall of fame on his first try, and pretty much avoided all the scandals that rocked baseball after his departure.

Despite this, the last time I checked a Beckett's this card was listed at $500, meaning a loss of $700. But from an investment point of view the drop in value has been way greater because of the time value of money. If in 1991 you had $1200 to invest you could have either a) bought the Nolan Ryan rookie card; or b) invested in some sort of stable, diversified financial instrument that delivered a conservative return of 5% per year.

If you opted for a) you would now have a baseball card worth $500. If you opted for b) you would have an investment worth over $3,000. So really it would be more accurate to say you lost $2500 by putting your money into the Nolan Ryan rookie card - a card that, it should be said, has held its value better than most others.

Anyway, enough about baseball cards, what does this have to do with retro game collecting?

For one, its worth noting that what I said about the baseball card market applies to a lot of other collectible markets that went through similar bubbles - like stamps and comic books. In those too, over the long run an extremely small number of the most sought after examples have gone up in value (like Action Comics #1 with Superman's first appearance) while the value of pretty much everything else collapsed after the initial rush of people pouring money into the market dried up. The only reason I can think of for the continued rise of the price of the really rare "icons" of the baseball card, comic and stamp worlds is that there enough multi-millionaires out there looking for trophies to keep the values of those pumped up. The key lesson: unless you have millions of dollars lying around with which to purchase one of those insanely rare items, don't invest in collectibles markets.

Retro video games, it should be noted, have some key differences from these other collectibles. The first is that video games have intrinsic value: they actually do something. Baseball cards and stamps are just worthless pieces of cardboard and paper that serve no purpose other than to look pretty. Comic books have a bit more to offer as they can actually be read, but they are still pretty limited. So a retro game will probably never become truly "worthless" in the way that, say, my 1989 Topps Alvin Davis is worthless. The advent of much more convenient downloadable forms of these games puts a definite limit on what intrinsic value the games have (ie less than whatever the manufacturers charge for the downloadable version), but they should still have some value.

Another thing that separates retro video games is that, at least with game cartridges, nobody is making them anymore. The handwriting is on the wall for disc-based games too, in a few years probably all games will only be released via downloadable files, which are fundamentally un-collectible. This avoids the big hammer that destroyed the baseball card market: the fact that every year massive heaps of new cards were being dumped into the market. This just further and further dilluted the value of all cards as the limited amount of money collectors were willing to spend got divided into smaller and smaller chunks between a relentlessly expanding supply of sets.

With cartridge games, however, whats out there is all that there is. When you take into account the fact that what games are in existence are still being used and getting worn out, broken, having grape soda spilled on them, etc the supply of retro games in physical form is actually getting smaller and smaller.

At the same time it should be noted that while the supply side isn't growing, this doesn't necessarily translate into increased demand. On the one hand, there are a lot of 30-somethings like myself who grew up with these games (or at least spent a lot of time looking longingly through storefront windows at them) and, now that we are adults with money of our own, will willingly shell out some bucks to get those old games. On the other hand, the fact that these same games can be downloaded with little or no effort means that the number of people specifically looking to obtain a physical copy of their favorite game will be limited.

So I think the collect-ability of a lot of games will in the long run be determined by how desirable it will be to actually own a physical copy of the game. I think Famicom games are actually on pretty safe ground there: the carts actually look cool. They come in a variety of colors and cartridge designs. Plus the Famicom is a marquee console in video game history which had an impact around the world.

I compare that to the Super-Famicom, which I don't think there will be much of a market for in the years ahead. To be certain there are a lot of great Super-Famicom games, but the actual physical carts themselves are pretty damned boring and ugly:
Plus they are a pain in the ass to store (they don't stack easily) and are a lot bulkier than Famicom carts (which makes them more expensive to ship). Also the Super-Famicom wasn't a revolutionary system like the Famicom, it was basically just a Famicom with better graphics. The Nintendo 64 with its 3D gameplay was the next big step after the Famicom in gaming evolution. This is probably one of the reasons why most retro game shops in Japan have massive stacks of Super-Famicom games going for as little as 10 yen each while their Famicom selections tend to be smaller and higher-priced.

So I think the market for Famicom games is probably going to be OK - in the sense that people will still buy and trade them in the future - though I don't think anybody is ever going to get rich off of them. This is a pretty healthy place for a collectible market to be - cheap enough so that people with limited budgets who do it solely for fun can still afford to buy most of the stuff out there.

Wednesday, March 17, 2010

My setups and stuff

Been busy the past month so I haven't been posting much, but I thought I'd put some pics of my hardware set ups.

Basically I have two famicoms: the old-school one and an AV famicom. I keep the old-school one in the kitchen hooked up to our spare TV:
The yellow box originally contained some sweets but it turned out to be the perfect size and shape for holding famicom games.

Upstairs is the AV Famicom:
I prefer the look of the old school, but the reception with the AV famicom is a million times better so I use this one more.

I've got it hooked up to our main TV along with a Super Famicom, Nintendo 64 and PlayStation 2:
The Famicom gets played about as much as the other 3 put together.

In other news I added a few games to the collection this week. Its up to 420 total now:
Balloon Fight and Downtown Nekketsu Monogatari are pretty damned good games. The Ramen-man one on(lower left corner) on the other hand doesn't look to promising after firing it up yesterday. I picked these up at Hard-Off in the junk bin.

Wednesday, February 3, 2010

Some Famicom shops

I've been meaning to put up a few pictures of some of the shops I frequent to purchase Famicom games. I stopped at a couple today and took some shots.

This first one is called Omocha Souko (which roughly means "Toy Warehouse") and is one of those general used toy/comic/CD/video game/musical instrument/clothes stores that have sprung up everywhere in the past decade or so. Those are also pretty much my favorite kind of store so I like this development.

This is probably the store I frequent the most. Its regular prices are about the same as everywhere else but every once in a while it will just dump a huge pile of Famicom (or other game) stuff on sale in the "junk" bins for insanely cheap prices. I've gotten a lot of my stuff this way. They didn't have much Famicom stuff in their junk piles today, though they did have a few Sega Dreamcast consoles for 300 yen (about $3) each.

Its kind of a cool store with this Showa-retro decor. This is the entrance:
I actually got this picture from their website, here:

http://www.maxim-japan.com/work/direct/honten.html

This is their racks of Famicom and Super Famicom games:
They've got a pretty good selection. I wanted to take some pictures of their big Famicom display where they keep the stacks of consoles, but it is near the cash register and has a big "no photographs" sign next to it so unfortunately I couldn't get any.

Another shop nearby is this one:
I'm not sure how they don't get sued for this flagrant violation of this James Bond-related trademark, but somehow they seem to get by. Strangely they don't have any James Bond stuff for sale in the shop.

They've got a pretty decent Famicom selection here too, though they don't generally put Famicom stuff in their junk bins like Omocha Souko does so I haven't bought as many games here. This is, however, the place where I bought the very first Famicom game in my collection - Clu Clu Land.

Saturday, January 30, 2010

The Collection

My Famicom collection is now up to just shy of 400 different carts, more than 1/3 of the total released.

I set them all out in our extra room to take some pictures of them. These are a few of the shots I took (the lighting didn't work out too well on a lot of them):
I used to like to do this every once in a while because I think the carts look kind of cool when they are laid out like this. But I think the collection has gotten too big for me to do it anymore. A year ago when I had less than 100 it would only take about 5 minutes to lay them out so it was no problem. Now it takes more like an hour and its getting to be a pain! Plus the floorspace in our extra room isn't going to be big enough to fit many more of them:

Monday, December 28, 2009

The Vaus Arkanoid II Controller

I was at a recycled goods shop the other day when I found an Arkanoid II controller for the Famicom in a junk pile where everything was 100 yen. I wasn't sure if it was still functioning but it looked pretty clean so I figured I'd take a chance. Its only 100 yen after all.

Turns out it does work. It is a pretty simple device, the green button on top is an all-purpose "start" button and the knob on the bottom is a steering device (the other button-looking thing next to the knob serves no purpose that I can devine).

I've been a huge fan of Arkanoid since I was a kid and my dad got me a copy of it for our Apple IIC. This controller takes some getting used to but it allows you to move Vaus at differential speeds, which the regular Famicom controllers do not. Thus far I haven't been able to get past level 3 on Arkanoid using it, but maybe with some practice....
The controller actually works on these 3 games, all of which are quite fun to play:

I understand that they also released a red and black controller to go with the first Arkanoid, though I don't know if it is any different from mine other than the colors. Damn good purchase for 100 yen.

Friday, December 11, 2009

The aesthetics of the Famicom Cart

In my opinion, one of the things that make Famicom carts so collectable is the fact that they come in a wide variety of colors, shapes, designs and even sizes. For reasons unbeknownst to me, from the Superfamicom onwards Nintendo standardized the shape, design and color of the carts for its systems, leaving only the artwork on the label to distinguish one from another. Worse still they chose a drab color of grey to be the standard, meaning that a pile of SuperFamicom or Nintendo 64 games looks about as exciting as a pile of gravel.

At the present I have a collection of about 350 different Famicom carts. When going through my collection I notice that there were a few cart designs that game makers used prolifically on dozens of titles, while others were just used on a single game. I decided to take a look at ten of the most prolifically used designs as represented in my collection and try to rate them based mainly on their aesthetic appearance. This is the list presented in no particular order.

1. The "Classic" Nintendo Cart

This is undoubtedly the most famous design, the squiggly line that is more or less synonymous with “Famicom”. It was used on the first carts released for the system and thus includes a lot of the classics like Donkey Kong and Popeye.

On the plus side the use of vibrant primary colors makes these carts stand out in a collection. On the minus side, the lack of any label artwork (save the squiggly line) makes single carts relatively boring to look at. Still, given their significance I give these carts a thumbs up.

2. The “Second Generation” Nintendo Carts

These are the second generation Nintendo carts, which also boast a lot of classic games like Super Mario Brothers, Ice Climber and SpartanX. A number of carts like Baseball and Golf were released with both this type of cart and the classic squiggly line cart.

This is definitely one of my favorite cart designs. The carts themselves are in vibrant colors and the label designs include some fantastic illustrations (I especially like the Ice Climber Polar Bear and the SpartanX face-kick). Big thumbs up.

3. Capcom

Capcom released carts with a bunch of different designs, but I particularly like the ones with this design that basically mimics the Nintendo second generation design. Colorful carts and good illustrations on the label. Thumbs up.

4. Old-school Taito

It is a sad fact that Taito made some really great games like Arkanoid and Elevator Action but then went and put them on the most poorly designed carts ever made for the Famicom. For one thing, the carts are all solid black, which puts them in the hole already. To make matter worse though the label only takes up about half the front of the cart, with the top third or so devoted to the Taito logo and three horizontal grooves. The funny thing is that when Taito retired this cart design the one they replaced it with was almost as bad. I don’t think the company made a single attractive cart out of all the titles it made for the Famicom.

Big thumbs down on this one.

5. Old-school Irem

I don’t know why Irem didn’t make all of their games using this cart design, it is one of the best out there. On the negative side is the fact that the carts are all the same color plastic, but the brightly colored labels both on the front and along the top of the cart make up for that shortcoming. The red light to let you know when the Famicom is “on” is kind of a cool bonus. Thumbs up.

6. Old-school Namcot

This is the single cart design that occurs on way more games than any other in my collection, the above photo only shows about half of them. My feelings are a bit mixed about this one. On the one hand it suffers from some of the same problems as the Taito carts, with almost all of them molded in black plastic (with a couple of exceptions like the silver Star Wars cart) and with the labels taking up too small a portion of the front. On the plus side though Namcot did have the sense to add a second label to the top of the cart, which makes them significantly more attractive than the boring Taito carts. I give this a moderate thumbs up.

7. Sunsoft

I’m not a huge fan of the Sunsoft cart design used on games like After Burner. They are all molded in primary colors (mostly white but Batman has the same cart design in black) and the artwork on the front isn’t particularly good (Super Arabian seems particularly amateur, though its got kind of a kitsch thing going for it). Nowhere near as bad as the old-school Taito carts but I still give them a thumbs down.

8. Jaleco

One thing that the Jaleco carts definitely have going for them is color – they are about as brightly colored as the Nintendo carts. One thing I really like about Jaleco carts too is that they show a screen-shot of the game play on the cart backs. Not only does this look cool but it also helps when you are browsing through racks of used games and you want some way of determining whether it’ll be a good game or not (obviously they didn’t have this in mind when they designed them that way but I still give them points for it). The ridges on the side of the cart also make them easy to identify when they are stacked. The only down side is that the front labels are too small, but otherwise I give these a thumbs-up.

9. Konami

The only problem I have with the Konami carts is that they are all molded in black plastic, otherwise these are some of the best carts around. Mainly this is due to the large labels that cover almost the entire front of the cart and extend over the top, making them quite attractive and easy to identify. Thumbs up.

10. Bandai

I' m not a huge fan of this Bandai cart design. On the one hand it has a unique shape that distinguishes them from other carts, but on the other hand the front label is just way too small. It has the benefit of a label on the top and the carts are in different colors, but generally I don't think they look too good. Better than Taito but still a thumbs down.