Showing posts with label Rockman. Show all posts
Showing posts with label Rockman. Show all posts

Thursday, May 13, 2021

Will Retro Game Collecting Kill Retro Gaming?

 


I noticed something alarming the other day which is a problem I think a lot of retro gamers are having these days.

I can’t play with a lot of my retro gaming stuff anymore. Its just become too damn valuable.

This is a weird problem that most people would probably like to have, but its still a problem worth having a talk about because I think it will eventually completely destroy retro gaming as a hobby.  In fact, I think it is inevitable. 

It occurred to me when my 6 year old son discovered some of my rarer Famicom games the other day.  I found myself telling him that we couldn’t play with them because they were so rare.  Which made me feel stupid.  Did I really just tell a kid he couldn’t play video games because we have to keep them in a box and make sure nobody ever touches them so they don’t get any damage? 

Yup, that was me, I did that.  What have I become?

Well, a collector I guess. Which is not the same as a retro gamer.  

The hobby of "retro gaming" that I entered back when I bought my first Famicom in 2008 consisted solely of playing old video games on their original hardware.  This isn't the only way to define it of course but its how I've always approached it.  I love the “real” experience that involves untangling a ton of cords, blowing on carts to try to make them work, having a game freeze mid-way through because you accidentally bumped the console and all that stuff. 

Now being a retro gamer also entails a certain amount of retro game collecting in the sense that a gamer needs to accumulate games to play which is basically what collecting is.  Back in 2008 the two activities went hand in hand.  But recently a huge gap has been opening between them since they aren't exactly the same and they operate by different rules.  While playing games necessitates collecting them, the opposite is not true - you don't need to play games if you collect them.  Collecting by itself, which lots of people are doing now, is all about hunting, discovering, cataloguing, preserving, displaying and just plain owning things.   It’s a very different set of activities.  And these activities are starting to conflict with each other in ways they didn't before.  To illustrate how this is happening, I'd like to introduce a concept I call the "Gimmick! Trap."

The Gimmick! Trap

The game Gimmick! for the Famicom provides a good example of the problem I’m worried about and its longer term implications for retro gaming as a hobby distinct from retro game collecting.  Basically the problem is that nobody can play an original copy of this damn game anymore.


Ten years ago I was lucky enough to stumble along a nice CIB copy of Gimmick! for just 100 Yen (about one dollar)! And you know what I did with it?  I took it home and played it with my wife.

Now even back then Gimmick! was a fairly valuable game, but it wasn’t bonkers insane valuable. I later purchased a second copy for a friend which I only paid 3900 Yen for (about 40 dollars) which came out of the glass showcase in Fukuoka’s Mandarake (kind of which I had kept that one).  That was just a loose copy but still, the price was still in the ballpark of what a new game costs anyway, so just busting out my copy and playing it on the Famicom didn’t really entail any major downside.

Today though?  CIB copies of Gimmick! now routinely sell for over a thousand dollars each.  A thousand dollar asset to your average person (like me) is a big deal.  There is just no way I can justify ever playing that game again.  A simple  and commonplace incident like one of my kids spilling juice on it and ruining the label would reduce my wealth by hundreds of dollars.  I can’t take that risk.

Now you might be shaking your head and saying “Seriously?  You lucked out and bought a game that is now worth 1,000 times more than you paid for it and you are complaining?  STFU!”  And you’d be right, which is why I want to make clear that I am not complaining about this (hooray, my copy of Gimmick! is valuable!) but rather using it to illustrate the fact that this shift has occurred with an increasing number of games.   For those of us who view retro gaming as a hobby that involves playing original games on original systems, we’ve basically had to scratch Gimmick! off our list of games that we can ever play that way (well, except for particularly wealthy ones who can afford to take the loss if their kids have a juice related mishap in its presence, but they are in the minority).

Another side-issue with the Gimmick! trap is that it is going to affect different parts of the retro gaming hobby with differing levels of severity.  For example, most Famicom carts are still plentiful and can be had cheaply for anyone wanting to play them (thank god!), but the same cannot be said of most Famicom accessories.  The console has a lot of really interesting controllers and oddball items that were only sold in small quantities and tracking these down to play with them was once one of the funner aspects of being a Famicom guy like myself.  My inflatable Top Rider motorcycle is a good example of these:


I have an old one which works well but has some wear on it (and I didn’t pay much for it) so I felt OK in giving it to my kids to play with last year.  Those things are crazy hard to find though and in decent condition they now sell for hundreds of dollars each.  My kids may very well be the last children to ever play with one because nobody in their right mind is going to plunk down 500$ on an inflatable motorcycle for their kids to play with.  The other great inflatable controller for the Famicom – the Exciting Boxing inflatable boxer which you can punch – which I unfortunately don’t have now sells for thousands of dollars each and my kids (and I) will probably never get the chance to play with one.  So the range of stuff out there available to be played as opposed to just collected is really getting quite slim in terms of accessories. 

How Much of a Problem is this?

Its important to note that the Gimmick! trap has only befallen a few titles and isn’t generally representative of what is happening with the majority of games which, for the most part, remain available at prices reasonable enough that you don’t have to worry about it.  Part of this is because high money collectors have seriously narrowed their focus to only either rare games or minty NIB games while ignoring everything else. So while gem mint NIB copies of Super Mario Bros. for the Famicom now routinely sell for thousands of dollars on Yahoo Auctions (which is crazy BTW), this hysteria hasn’t had any real effect on the price of loose copies of the exact same game which are about as cheap and easy to find now as they were a few years ago.  So right now collecting isn’t posing a serious existential threat to retro gaming, but is more nibbling on the edges at it (with the exception of things like accessories like noted above).

That said, I have a nagging concern that this trend is going to get worse as time goes by and eventually retro gaming as I know it is going to be completely swamped by it.

Part of this isn’t really collecting’s fault but rather the simple fact that there are a finite number of old video game carts out there and by its nature the hobby of retro gaming involves putting physical stress on them.  Video game carts were made to last and most can certainly take a beating, but on a timescale of decades all those pins won’t last forever.  And for other media which weren't built to last like that (Game and Watches with their screen rot, whatever it is that does discs in after a few decades, etc) the problem is probably going to be way worse.

Retro game collecting doesn’t pose that same problem – collectors just buy these things to have them and are content for them to sit on a shelf, which is obviously way better for the carts in terms of long term survivability. 

At the moment with most games retro gamers and retro game collectors aren’t really chasing the same thing (with most games at least) since collectors only go after the stuff in nice condition, while gamers can be satisfied with going after the stuff that can still be played even if it doesn’t look too pretty.  So they, with a few exceptions (like Gimmick!), can mutually co-exist in peace and harmony without one's respective approach to their shared interest in retro games interfering with the other’s. 

Over the long term though, the supply of playable copies of games out there is inevitably going to go down as we retro gamers “use them up” so to speak.  This isn’t going to happen overnight and its going to be way more of an issue with games that only sold 200,000 copies compared to games that sold 10,000,000, but so long as we keep playing them its going to happen.  Meanwhile if retro game collecting continues to develop and expand as a hobby (which current trends suggest will happen) then more and more of the remaining stock of old games is going to be getting locked up in people’s collections.  And at some point, the frictions between retro gamers and retro game collectors which are only playing out in isolated areas now are probably going to expand as the two groups start finding that there is more overlap between them in terms of what they are looking for.


Take Rockman for the Famicom as an example of a game that might be on the verge of falling into this category.  This is a game that is very popular for its play value among retro gamers AND very sought after by retro game collectors because it is so iconic.  Until now though it hasn’t really fallen into the Gimmick! trap because there are a lot more copies of it out there, enough to satisfy the demand of both groups without driving the price completely through the roof.

But at the same time, it has been slowly inching its way to falling into that trap for a while now.  Its more common than Gimmick! but a lot harder to find than similarly iconic titles like SMB (or the other Rockman games for that matter).  I have a loose copy of it that I still consider playable, but I’m also aware that its getting close to that price point where I might have to say “Damn, I can’t justify playing this anymore”.  If retro gaming loses a major centerpiece like Rockman then this issue is probably going to be way more noticeable than it is now.  The more such games we lose, the closer we come to a tipping point where people realize that if they want to play the best retro games out there they’ll have to do so on modern hardware without using the original games. 

When that happens, retro gaming as we know it will be dead. 

Are We All Going to become Collectors?

Are we all going to become game collectors?  Well, its not our only option.  Some will decide to collect. Some will decide to play retro games on modern systems.  Some will take up bird watching as a hobby.  I have no idea what everyone is going to do.  But the hobby that surrounds the vintage game carts (and systems and accessories) themselves is inevitably going to morph from one being centred on "retro gaming" as I define it, to one centred almost entirely on "collecting".  Its already happening now and there really isn't anything we can do to stop it. The real question is when are we going to look up and notice that this trend which is playing out in very slow motion will have so totally transformed the hobby?  I'm guessing we have at least a couple of more good decades of playable Famicom games being available at cheap enough prices that retro gaming is still viable as a casual hobby.  But this is just a guess, we might be lucky and push it out well beyond that.   If anything its impressive that we've managed to keep retro gaming using cart based systems up this long - I'm amazed that my kids have a bunch of carts which are about 35 years old and can still be played without any problems.  I mean, that would have been the equivalent of kids playing with toys from the late 1940s in 1983 when the Famicom came out, which I don't think happened very often.  

Thursday, August 14, 2014

Interesting Famicom Stuff: The Kid who Designed Brightman and his Gold Rockman 4 Cart



The man in the centre of the above picture is Yoshitaka Enomoto.  He is standing next to the host of a TV show called Nandemo Kanteidan, which is kind of a Japanese version of Antiques Roadshow.  It is a lot more flamboyant than the English version, but I watch it a lot.  Mostly people bring stuff like old samurai swords, paintings, bits of pottery, etc in to get told it is either worth a fortune or completely worthless.  The host, who is a comedian, cracks jokes throughout the show.

 Anyway, the particular episode that Mr. Enomoto appeared on was broadcast on Tuesday this week.  He brought an interesting bit of Famicom history and an interesting story with him.  The antique that he brought with him to have appraised was this (pardon the photo quality, I was just aiming my camera at the TV while the show was on):


A gold copy of Rockman 4!

If you aren`t familiar with hyper Famicom rarities, the gold Rockman 4 is probably the rarest Famicom cart out there, only 8 copies of it were ever made.  I have seen one in the wild once and posted about it here, at Super Potato in Osaka last year.

The carts were made as prizes for a competition that Capcom ran to have fans design the boss characters in the new Rockman game.  They received over 70,000 entries from fans across Japan, most of them little kids.  Only 8 were chosen and each of those 8 kids got a special gold copy of the game when it was released.

Its rarity means that it is super valuable and, as with a lot of these gold/silver special carts, it is pretty easy to fake (all you have to do is paint a regular Rockman 4 cart gold, though an expert would immediately recognize it since the underlying plastic is a different color from regular carts).

There was no danger that this one was a forgery, however, since Mr. Enomoto as a junior high school student back in 1991 was one of the lucky 8 winners of Capcom`s contest.  His design?  Brightman:


It was pretty neat to see that at least one copy of the gold Rockman 4s remains in the hands of the actual kid who won it back in the day.

The show did a little segment about the history of the Famicom, which was interesting but if you are reading this blog you probably already know the details so I won`t recap what they said.

 The segment ended with the show`s antique experts examining the game to make sure it was the real deal and see what condition it was in:
 And then they gave their opinion on its value.  In keeping with the greater flamboyance levels of the Japanese version of the show, they reveal this on a set that looks like it was borrowed from the Price is Right circa 1992.  They told him it was worth 400,000 yen (about $4,000 US).
 That sounds like a lot, but I was actually expecting them to say it was worth more.  The copy that I saw in Super Potato last year had a price of 628,000 yen (about $6300 US) on it, and this one looked like it was in every bit as good condition.  Maybe Super Potato is a bit overpriced?  Or the experts on Nandemo Kanteidan don`t quite know as much as they let on?  I guess it is hard to put a price on something so rare, they must hardly ever pop up for sale.

Its also interesting to wonder how many of the other 8 are still in the hands of their original owners?  Obviously the one in Super Potato isn`t, but what of the other 6?

As an interesting point to end the post on, the experience of designing Brightman as a kid seems to have had a major influence on Enomoto.  He went on to become a professional illustrator and has worked on a lot of animated TV shows and Manga!




Thursday, May 19, 2011

Famicom Rockman Slang

This will probably be the final post in this series on Famicom related slang. I haven't done the whole list but its taking a fair bit of time. I might do some more at a later date.

For the last entry I thought I'd go for some of the Rockman slang, as that is a relatively popular one. These aren't all of the Rockman related phrases contained on Tata Hitori Famicom no Shonen's dictionary (from which all the terms in this series are drawn). I'm embarrassed to admit that I suck at Rockman and as a result don't play it much, so the meaning of some of the phrases were a bit beyond me due to my lack of familiarity with the games. I invite anyone out there to translate the other ones!

Here are the ones that I did understand:


岩男 (Iwao) - The Japanization of "Rockman", made using the characters for "Rock" and "Man".

カプコン的 - (Capcomteki) - Used to describe games that are similar in gameplay to Rockman. Literally means "Capcom-like".

金玉 でか金 (Kintama/ DekaKin) - the names of the power-ups in Rockman (small power up/ big power up). Literally these are Japanese slang for (ahem) testicles.

クイックマン棒  (Quickman Bou) - The beam on the Quickman stage of Rockman 2.

しらふで勝つ (Shirafu de katsu) - To beat a boss in any game in the Rockman series without using any special weapons. Drinking an energy can invalidates a Shirafu de katsu.

スライム (suraimu - slime?) - In Rockman 2 to avoid the enemy's shots by repetitively pushing the start button (not sure how that works).

ターターブロック (tata block) - The flashing blocks that appear in Rockman (named after the sound they make).

DIO様 (DIO sama) - refers to Flashman in Rockman 2 and Brightman in Rockman 4. It is a reference to something called "Manga Jo Jo" - I don't know what that is though!

土下座野郎 (Dogeza yarou) - A nickname for Dr. Wily. Literally means "Guy who bows deeply while sitting (kowtows)".

ヘルメットおじさん (Helmet Ojisan) - A nickname for the little enemies that wear helmets.

ボスハンター (Boss Hunter) - A person who is really good at beating the boss in games like Rockman or Akumajo.

Related Posts:
- Famicom Baseball! Reflections on the Art and More Famicom Slang!
- Ice Climber Famicom Japanese
- Japanese Famicom Slang 101

Saturday, April 16, 2011

Famicom History Part 2: Japanese Famicom Slang 101

Here we go, part 2 in my new little social history of the Famicom (part 1 is here). Today's post looks at the language of the Famicom.

Jargon is an interesting thing. Impenetrable to outsiders, it helps to define the group of people who use it. Over time, some words may make their way into the larger lexicon of the language in question, but most do not.

When I try to think of some English examples of, for example, NES related jargon that kids back in the day used, I can't really come up with anything. I'm sure it existed but....I don't know. Nothing comes to mind. Weird...some of you readers out there must have some?

Anyway, over at Tatta Hitori no Famicom, they have put together a dictionary of all the "yougo" (jargon) that Famicom fans have developed over the years. It is surprisingly large, with 177 entries to date. I spent a bit of time pouring over these, some are quite witty and amusing. Others perhaps not so much so.

I decided to translate a few of them for your reading pleasure. So here you go all you Famicom wannabes: How to speak "Famicom yougo" like a real 80s Japanese kid.

I've divided these into two sections, the first one looks at some general Famicom words/phrases. The second one looks at words specific to individual games.

Section 1: General Famicom Vocab

ファミコンあらし - "Famicom Arashi". I love this one, probably its my favorite. The definition on the website says:


"A person who goes to a friend's house only to play the Famicom and then goes right home after. Includes people such as those who only owned a Sega, or whose parents accidentally bought them Family Basic thinking it was a Famicom."

ファミカー "Famikaa" - Someone who really likes the Famicom. Also "Famiconist".

ファミる - "Famiru" - the verb form of "Famicom" (ie to "do Famicom" or "Play Famicom"). The -ru ending signifies it is a verb in Japanese.

ファミ逃げ - "Faminige" - Describes the situation where you are playing Famicom at home with someone and they (impolitely) say "Hey, I 'm really good at this part here, gimme the controller" and then when you do they immediately screw it up and die. Then they say "Oh I just remembered something I have to do" and run off. Literally means "Famicom runaway".

Section 2: Game Specific Famicom Vocab

1. Rockman

岩男 - "Iwao." This word is the nickname for Rockman (Megaman). From the Characters for "rock" and "man".

2. Super Mario Brothers

大人マリオ - "Otona Mario". This is the word you use when you get a mushroom on Super Mario Brothers. Literally means "adult Mario".

スタート殺し - "Suta-to Kuroshi" - Used in Super Mario Brothers two player mode. When 2p is jumping over some hazard, 1p pushes the "start" button, pausing the game and messing 2p's timing up. Then pushes "start" again, and 2p dies. Literally means "Start Kill".

3. Dr. Mario

おま連 - "Omaren". Used when your opponent erases two rows of pills in Dr. Mario, causing penalty pills to fall onto your screen. Its an abbreviated way of saying "I have you to thank for these damn pills falling onto my screen."

4. Takahashi Meijin no Bouken Shima (Adventure Island)

カミカゼ - "Kamikaze" - used when you go really fast on the skateboard and run into an enemy.

5. Balloon Fight

地獄落ち - "Jigoku Ochi" - Used in "C" mode when you fall into the abyss and the game makes that "hyuuuuuuuu- " sound. Literally means "Falling into hell".

6. Spelunker

スペランカー的 - "Spelunker-teki". This can be used with any game, not just Spelunker. It literally means "Spelunker-ish", and refers to any game where you die quickly. A reference to the fact that the Spelunker character dies really easily in that game.

Related Posts

- Dining a la carte: Ice Climber Famicom Japanese

- Famicom History