Showing posts with label Gradius. Show all posts
Showing posts with label Gradius. Show all posts

Wednesday, May 8, 2019

Fake Famicom Games? The Curious Case of Gradius Archimendes.



One of the more popular holy grails out there for Famicom collectors is the Archimendes version of Gradius.  It was released in 1985 as part of a promotion by Otsuka Corporation which sold a cup ramen called Archimendes ("men" is the Japanese word for noodle so its a sort of word play, I see it accidentally written "Archimedes" in English a lot).  Here is an absolutely fabulous 1980s commercial for the cup ramen (which doesn't relate to the game at all but is worth watching because holy 80s is that ever 80s)!


Customers who bought the Archimendes cup ramen could enter a contest to win one of 4,000 copies of the Archimendes Gradius Famicom game, which was not available in stores.

On the outside the cart and box is just a regular Gradius game with a distinctive triangular Archimendes sticker on the upper corner of the front.  The manual is the same too, though the Archimendes version also came with a special insert that had a serial number on the front, so each of the 4,000 copies was individually numbered.

The game play is basically the same as Gradius, the only difference (which is kind of awesome) is that the power ups in the Archimendes version are shaped like Archimendes cup ramens.

The game is massively popular among Japanese Famicom collectors (less so it seems with foreign collectors, I was surprised at how little has been written about it on the internet in English when doing background research for this post).  It is among the most expensive Famicom games out there, I've seen loose copies for sale in the 50-60,000 Yen range at Super Potato, and complete copies with the serial numbered inserts are more in the "If you have to ask, you can't afford it" price range.

I've wanted one for a long time and have scoured Yahoo Auctions listings for a decent copy at a decent price for years, but thus far it continues to elude me.  What this experience has done for me though is to question the legitimacy of a lot of the copies of the game I see in those auctions.  I'm pretty sure that half of them that I see are fake.

Fake Famicom games are actually pretty rare.  Since video game collecting has taken off as a hobby companies in China have been cranking out fakes of expensive NES titles which I see on Ebay all the time, but I hadn't been aware of any similar Famicom ones.  Of course there are boatloads of pirated Famicom carts out there, but here I'm talking about ones that are designed to look like the real thing and rip off people who think they are buying a real version of an expensive game.  I'm pretty sure the same producers making NES fakes are now making fake Archimendes games.

My suspicions - and at this point they are just that, I don't have a fake game in my hands right now to prove it - are based on two things I've observed.

First is the fact that of all the expensive Famicom games out there, Archimendes is probably the easiest to fake (except maybe the gold versions of Rockman and Binary Land which can of course just be painted that way).  Regular Gradius carts and boxes are extremely easy and cheap to find and to make a physically convincing fake all you need to do is print a couple of stickers and you are done.  So you can avoid going to the expense and time of trying to produce the cart and box, which is the most difficult part.

The fact that the game play is different from the regular Gradius adds a twist, but its actually also easily overcome since they've been making boards for pirated games for decades now all they have to do is make some for that and slip them into a Gradius cart and boom - you've got a convincing fake that could only be detected by someone actually opening the cart up and looking at the insides, something most owners would be reluctant to do with such an expensive game.

A good point of comparison in this regard would be the Punch Out! Gold cart, which is also a Famicom collecting holy grail.  Producing a fake of that would be way harder since the regular version of that game is in a completely different cart with a completely different label.  I'm sure a dedicated faker could with enough time and money produce a fake Punch Out cart, but it would be way more difficult.  Getting the cart to look right, with the right plastic, the exact right color, the exact right texture and then doing the same with the labels is not only time consuming but also opens you up to leaving tell tale signs of the cart being fake with everything you have to reproduce just right.  Having the legit carts already made for you, as with Gradius, reduces your workload and odds of detection by 95%.  Punch Out! Gold is also complicated by the fact that it has an unusual cart shape, which most other Famicom carts didn't use.

Second is the fact that Gradius Archimendes seems to show up in Yahoo Auctions listings way more often than any other similarly rare and expensive (but harder to fake) game.  Most of them with the same level of rarity aren't usually available on Yahoo Auctions at any given time and only pop up every once in a while.  But Gradius Archimendes is almost always available, and often both CIB and in very nice condition, which is extremely unusual (with most other rarities its way more common to just find them loose rather than CIB and with a bit of wear).

Again a comparison with the hard-to-fake Punch Out! Gold cart is useful.  10,000 copies of that cart were distributed back in the day as a prize, so there are more than twice as many of that game in existence as there are for Archimendes.  You would thus expect it to be about twice as easy to find.  But it isn't.  I've been watching both for years and usually Archimendes is as easy or easier to find on Yahoo Auctions.  Right now there are two copies of both games listed, but both of the Archimendes ones are CIB, while only one of the Punch Out! Gold carts comes with the box (but no manual, the other is completely loose).  This could be coincidence, but actually its pretty much always like that, despite being rarer its much more common to find complete copies of Gradius Archimendes than complete copies of Punch Out! Gold on Yahoo Auctions, which makes no sense. Since the beginning of this year there have been 11 recorded sales of Archimendes on Yahoo Auctions, 8 of them being CIB, and 10 of Punch Out! Gold , only 4 of which were CIB, so Archimendes has been slightly more available loose and much more available CIB despite there being 6,000 less copies of it out there.

Lets take a look at those two copies of Archimendes available now, because they both raise eyebrows. This one here ends in a few days and bidding is already over 50,000 Yen.  I find it quite suspicious:


It is complete and the cart is in perfect condition.  OK, you might say, that in and of itself isn't suspicous since there are probably at least a few copies of this game which have survived in mint condition.  But there is a red flag to be found in the insert containing the serial number (this is in the lower right of the four things in the photo, I put a larger close up of the photo from this listing at the top of this post).  It looks legit except for one thing: no serial number!  The serial number is supposed to be stamped on the bottom of the yellow portion,  Super Potato put a photo of one they had on their Twitter feed a couple of years ago and you can see the serial number stamped on it here. The missing serial number isn't conclusive evidence that it is a fake, I've seen it suggested on Japanese sites that ones without the serial numbers may have been given out to employees as gifts, but comments like that are always very speculative and nobody ever cites a source for that rumor.  At best I would say it is possible that this is legit, but the lack of a serial number (and also the lack of close up photos) would make me very reluctant to bid on this one.

The other auction is this one here.  Like the above one this one is in perfect condition - the cart, box and stickers all look brand new.  So having two copies of an extremely rare game that are both in perfect condition available at the same time is itself suspicious.  This one doesn't have the serial numbered insert at all, which is a huge red flag to me - if all the easily faked stuff survived in perfect condition, why didn't the serial numbered one?  The fact that putting a serial number on it could reveal it as a fake (since a legit copy with the same serial number might exist) makes me think that is the reason why this one and the above one either don't have the insert, or have one without a serial number stamped on it.
The other suspicious thing is that this seller only has 46 feedbacks and yet with such a short history of sales has already been called out for selling fake games!  The buyer in that case had purchased a copy of Magical Poppun, a very rare game for the Super Famicom, within the past six months and left the following feedback:

本日、ゲームショップで見て頂いた所、模造品だと言われました。こちらの確認不足でもあるので、返品等の対応はいたしませんが、「悪い」の評価に変更させていただきます

"Today I took the game to a game store to have them take a look and was told that it was a reproduction. The seller refused to provide a refund, saying I had not checked adequately, so I am leaving a negative feedback."



In the polite world of Japanese feedback that is a very stinging rebuke.

So the long and the short of it is that I do not have a lot of confidence that either of these copies of Archimendes is the real deal (though again I stress this opinion is expressed without the actual games in hand), and the same can be said for many of the other copies of the game I've seen up for auction on Yahoo over the past couple of years.  This is one of the main reasons I've been reluctant to pick of a copy of this game for my collection.  And my advice to anyone out there looking for one is to exercise extreme caution and be on the lookout, there be fakes here!

Postscript:  Another Famicom game that I think raises the same suspicions, and which there are documented fakes of, is the Recca Summer Carnival 92 cart.  It also shows up on Yahoo Auctions a lot, often in mint condition and, being housed in a standard black cart that there are millions of out there, isn't too hard to fake (though a bit harder, since the box is unique and it requires a label, which is where you can usually spot the fakes).

Friday, January 24, 2014

More Awesome Japan Only Famicom Releases

Almost the minute I finished making my recent post about 20 Japan only releases for the Famicom which I like I was already coming up with titles that I realized should have been on it.  So I`ve decided to add another post here with some of the other great ones that slipped my mind.

I should note that my definition of `Japan only` is a bit loose here.  Some of these were released in Europe or had later releases on other consoles sometimes under other titles.  Some, like Yume Penguin Monogatari are `pure` Japan only releases that never made it anywhere else on any console other than the Famicom, while others might not have reached that level of exclusivity.  What they all have in common though is they weren`t released on the NES in North America.

Anyway, here we go, in no particular order.


Battle City

This game is awesome.  The only reason it wasn`t on the top of my previous list is that I didn`t know it had never been released on the NES.  How could they not have released this game on the NES?  You control a tank and it is probably better than controlling a tank would be in real life, even if you could use it to run over the car of a neighbor you don`t like with it or something fun like that. It plays a bit like a puzzle game almost, you have to figure out how to position yourself so as to best defend a little base against enemy tanks blasting their way through varying maze-like screens.  Really really fun.

Door Door

This is a really awesome game that I have had a copy of for a while but only recently gotten into.  It is a kind of puzzle/platformer in which you have to open and close doors in order to trap enemies.  You wouldn`t think a game about opening doors would be much fun but it actually is. It is another one of those games that my wife played as a kid and she is much better at it than I am (her friend down the street, Sumire chan, had a copy of it and she used to go over to play it at her place.  I have learned a lot about Famicom history via stories of Sumire chan, who I have never met and probably never will.  Life is interesting like that sometimes....)



A Week of Garfield

This game is insanely difficult.  Since I did a post on it recently I won`t add much to what I wrote there, except to say that this has my favorite character death face plant of all.




The Goonies

I have no idea how I forgot to put this in the first list, I love this game.  In addition to being a kind of cool platformer, this game is notable for having an awesome 8 bit version of Cindy Laupher`s theme song from the film as background music.



Gradius 2

This is a really awesome horizontal shoot em up. I like the first Gradius a lot, but this one is even better. I have never gotten anywhere close to finishing it but maybe someday....



Warpman

I like this game a lot.  It is a sequel to a game called Warp and Warp, which was released overseas but which I have never played.  This one only got a Famicom release.  It is hard to explain in words, basically you play Warpman and you have to shoot enemies.  Yup, I suck at accurately describing video games in a way that allows you to mentally visualize what the game-play is like.  Sorry, that is why I don`t do many reviews on this blog. 

Anyway, one thing I really like about this game is that it has a cooperative multiplayer mode which allows two people to play simultaneously, which is quite fun - especially as every time you shoot the other player (who is on your side) he gets temporarily zapped.


Super Arabian

I have to admit I am a bit unclear if this was strictly speaking a Japan-only release as apparently there was an earlier game called `Arabian` released overseas which sounds similar.  Anyway, assuming it was, this is a cool game.  Platform arcade style - it kind of reminds me a bit of Popeye. 

Anyway, those are a few more Japan-only releases.  I will definitely be doing at least one more of these posts as I just noticed Sky Destroyer on my shelf.....

Friday, November 4, 2011

MSX Games! Another Insane Bargain Find

I found another bargain today at good old Omocha Souko. I was looking through their junk bin when I found five loose game cartridges for the MSX.

The MSX is sort of Japan`s version of the Commodore 64 or Spectrum. It was a home computer released in 1983 that dominated the Japanese market for most of the 80s.
I didn`t know much about this computer until today and was surprised to discover that a lot of the games that I thought got their start on the Famicom were actually first released on the MSX. This includes classic titles like Metal Gear, Bomberman, Parodius and Puyo Puyo.
Despite the system`s popularity, game carts for it are pretty hard to find, so when I saw a few of them in the junk box I immediately pounced.

I was shocked to discover that every single one of the five games they had were good ones. Salamander, Q-Bert, Gradius II (Nemesis II) and Parodius.
The fifth game was an interesting one whose name is completely baffling. In Japanese it is called `Gofer no Yabou Episode 2` but in English it is called `Nemesis 3 The Eve off Destruction`. Er....so it is part 2 in Japanese but part 3 in English? Look at the cart label:
I just thought that was pretty neat.

Another thing that I think is neat is how much these sell for on Ebay. Salamander loose is going for almost 100$ and Parodius is going for the same. Wow. I paid 100 yen each for these. That isn`t the normal price one would expect to pay but still - that is quite the difference.

Another great bargain find....that I have no way of playing because I don`t have an MSX. D-oh! Another thing on my shopping list.

Saturday, May 21, 2011

Amada Famicom Mini Cards: The Coolest Famicom Thing You Never Knew Existed

Last Thursday afternoon I was in Mandarake, my favorite retro game / toy shop in town. I wasn't actually looking for Famicom stuff on that visit. One of my other hobbies is collecting old baseball cards. They have a glass showcase at the back with a whole bunch of expensive old ones and I went over to take a look at that.

As I was gazing at the faces of Japanese baseball stars from the 70s, something caught my eye at the bottom of the showcase. Vivid in color I immediately recognized the picture as that on the box of the Famicom game Gradius. It is one of my favorite box covers out there.

But what was Gradius doing in a case full of baseball cards? My interest piqued I bent down for a closer look. This revealed that it was not only Gradius, but also Super Mario Bros. and Legend of Kage - all in one box!

"By the gods, what method of madness is this?" I thought.

I always think in the voice of Conan the Barbarian when startled like this.

Then all was made clear. Ladies and gentlemen, allow me to introduce my newest Famicom related acquisition: an unopened wax box of Amada Family Computer Mini cards!
I had no idea that such a thing even existed, and I'm guessing most of you didn't either as Google searches in both Japanese and English for the phrase "Family Computer Mini Cards" (the full name of these) turned up zilch. So here you go, another blockbuster Famicomblog exclusive!

I love this thing. It is awesome. The individual packs used to retail for 20 yen each back in the day and the box contains 30 packs:
It seems they were released in 1986 and had licenses from Nintendo, Taito, Jaleco, Konami and Sun Electronics Corporation:
Open the box and voila, the packs:
But wait! There is more! The best part is actually hidden under the packs! Look:
I'm not sure why but squirreled away under the packs are three (awesome) boxes filled with even more cards:
I think these are the best part of the whole thing. On one side of them we have Atlantis no Nazo, Argus and Super Mario Bros.:
And on the other side we have Gradius, Super Mario Bros. (its on two) and Legend of Kage:
The cards themselves actually aren't all that exciting. Some of them feature the cover art from the boxes of these games, but most feature screenshots from the game on one side and a little blurb about whatever it is on the back:
But anyway. DAMN look at them boxes again:
So colorful! So cute and small! I probably like these better than my entire Famicom collection put together.

Well, maybe not that much, but they are still great. A must have item for the discerning Famicom collector. If you can find them.

Related Posts:
- Requiem for My Super Mario. Bros. Key Chain
- Super Mario Bros. Bottle Cap Collection by Pepsi

Wednesday, January 26, 2011

Why the Famicom Has Aged Well Part 1: Imagination

This is a new series in which I explore some random concepts that answer the basic question "why has the Famicom aged well?"

Today's concept: imagination.

I begin by drawing your attention to the different types of label art that grace the covers of a few Famicom games.

Jaleco carts like Ninja Ja Ja Maru Kun here usually had a cartoon like illustration on the label (and box):
Nintendo carts like F-1 Race also went that route:
Sometimes they would go with an actual photo, like Mike Tyson here:
Atari games like Millipede usually had paintings:
Tecmo also used a lot of paintings, like with Super Star Force here:
These are just a few examples. You'll notice the one thing these all have in common: None of the images on the game labels or boxes are in any way an accurate representation of what the game itself looks like. They are all a very idealized version that is more the maker's way of saying "this is what we would have made the game look like if we had the technological ability to do so. But we don't, so the game isn't going to look anything like this when you actually play it."

So far as I can tell, the only Famicom game maker that was really up-front about what the games looked like was Namco, which usually incorporated images from the game itself into the label art, like with Battle City here:
Or Skykid:
Even Namco had to add some cartoon versions of their characters to spice up the cart though.

Jaleco also put an image of the actual game on its carts, but hid it on the back:
Anyway, what does all of this have to do with the Famicom aging well?

You'll notice that today's games generally don't have this striking contrast between the images on the cover art and what the games themselves look like. They just don't have to: the graphics in the game actually look good enough to put on the game's cover.

When I was a kid, I used to hate that. I wanted games to look like the cover art, but had to suffice with the 8-bit graphics and limited memory of those games.

In retrospect though, the disjuncture between the ideal (the cover art) and the reality (the actual game's graphics) created the perfect space for one's imagination to work.

Let me demonstrate what I mean with Gradius here:
The image is quite resonating. Lots of bad guy space ships are attacking and you have to fight them. In terms of the story, this is basically all the game-makers told us. There is a brief blurb on the back of the box which more or less says the same thing - giving the name "Bacterian" to the enemy - and that is it.

As for the rest of the story, it was more or less open to your imagination. You can infer a few things from playing the game itself - the types of weapons the enemy have, how many there are etc. But the actual story - why the Bacterians are attacking, who they are, where they are from, what they are like, etc - was up to you.

Most recent games in similar genres (if I may generalize) are not very good at this. The technology allows the game-maker's imagination to be fully realized. Everything is presented in minute detail. Elaborate story-lines play out. Massive worlds to explore are provided. Basically everything that I wanted to have in a game when I was a kid is there.

This is, of course, great. But it does alter the relationship between the game player and the game. New games leave precious little to the imagination. Everything is there, more or less spoon-fed to your brain. The more the technology allows the game-maker's imagination to be fully realized, the less room it leaves the player's imagination to run free.

Gradius probably isn't the best example here as it did have a rudimentary storyline, though most of that was developed not in the original game but in later versions. Simpler games like Millipede or Galaga probably illustrate the point better. Or Arkanoid - which has a delightful storyline that makes absolutely no sense in relation to the way the game is played (a spaceship that acts as a ping pong paddle in a life-and-death struggle with aliens? Only on the Famicom.)

At any rate, the thing I'm getting at is this: the human mind likes mystery. The technological limitations of the Famicom (and other early consoles) left a lot of stuff unexplained and graphically unrealized. This forced the player to use their imagination a lot.
The label art teased you, made you wonder what the world in which the game was set was like. The game's graphics weren't good enough to really satisfy your curiosity, so you'd try to fill in the blanks yourself. If you know a bit about human psychology, you know that this type of activity can be quite stimulating and pleasant - in fact it is the sort of thing that your brain does subconsciously all the time. The fact that early games didn't really develop the storylines and hadn't discovered the "cut scene" yet contributed to that.

Playing a Famicom game is kind of like looking at the world through the eyes of a five year old. Everything is shrouded in mystery. You don't know why mushrooms are floating around, just that if you jump on one, its a good thing. You are extremely limited in your ability to move about the world you are in, but those limitations make the world seem so much bigger and more intriguing.

Playing a PS2 game (I don't have any consoles more recent than that) is more like looking at the world through the eyes of an adult. You can move about freely, go wherever you want. You know why the mushrooms are floating around because it is explained in the voluminous back-story the game has given you. The limitations are gone, but ironically this makes the world seem smaller and less intriguing.

This isn't to say that new games are bad and Famicom games are good. Also I should stress (before I get it in the comments) that a lot of newer gen games are great at making gamers use their imaginations - but they usually do that in a different way than the Famicom, which more or less did it by accident.

What I am saying is that Famicom games - by virtue of their technological backwardness - offer something quite different from current generation games in terms of imagination. Having this distinctive feature gives the Famicom a certain appeal that, I believe, has allowed it to age well in comparison with later consoles that were more technologically advanced (the Super Famicom, N64 and so on). Graphics and storylines in games on those consoles were much more advanced than games on the Famicom. At the time they were released, this made those games much more popular. Unfortunately in the long run it also made them much more similar to the current gen games, with which they are often compared (unfavorably). The crude graphics of the Famicom games, on the other hand, sets them apart. This, in a weird way, may be one of the reasons the Famicom has aged well.