Showing posts with label Super Mario Bros.. Show all posts
Showing posts with label Super Mario Bros.. Show all posts

Friday, May 7, 2021

The Coolest Vintage Mario Thing Nobody Knows About

 


One of the cooler and also  (for some reason) least known Mario "things" out there is a set of round Menko cards that were released in Japan in 1985  and feature artwork inspired by the first Super Mario Bros. game.

As you can tell from some of my recent posts I've become interested in tracking down and collecting all of the Famicom related menko which came out in the 1980s.  Menko are kind of like a cross between baseball cards and pogs and have a long history in Japan as kid's toys.  In the same way that American trading card makers like Topps cashed in on the video game craze in 1980s North America by producing sets of cards featuring Donkey Kong, Pac Man and other big name video game characters, in Japan a company called Amada produced Menko featuring a lot of Famicom related ones.

Unlike those Topps sets in the US which are well catalogued however nobody has ever sat down and done the same for Amada's vintage video game menko, in English or Japanese, so I've decided to try to do that here on this blog since this information deserves to be out there somewhere!  I'm not sure why so little info exists about them on the internet.  In comparison to American cards from the 1980s these ones are pretty hard to find, which is probably a big contributing factor.  

With this post I'll do the Mario set and tell you everything I have been able to find out about it.

First, the above two pictures show all the cards in the "base" set that I've been able to identify, 35 different designs in total.  The cards measure roughly 4.5cm in diameter.  Since 35 is an odd number I'm pretty sure I do not have all of them since most menko sets are usually produced in even numbers owing to the manufacturing process.  I'm not sure but I wouldn't be surprised if there are 40 in total and I'm missing 5.

The picture for each is different, but they al have some common elements.  "Super Mario Bros." is written in bold lettering somewhere on the card, and there is a 1985 Nintendo copyright line on the bottom.

Each card design also has a unique number, which you can see above Mario's hat in the above example.  These were part of a game, basically kids could take two cards at random and whichever one had the higher number would win.

On the left side of the above card are two circles next to Mario's foot. These are also games.  The upper one with a hand is for a rock-scissors-paper game (again, take two random cards and play them against each other, this one would win in a battle against one with a rock on it, or lose to one with scissors on it).  The lower one has the kanji  庄 in it, which is a similar game called Kitsuneken that works the same way.  There are three potential characters, one for fox, one for village headman and one for hunter (fox beats village headman, village headman beats hunter, hunter beats fox.  This one is a village headman one). 

The backs of these menko are blank.  Of the 35 I have only the two above have anything on the back. These are winner menko!

These menko would have been sold in packs in small candy and toy stores back in the day.    I've never seen an original box of packs of these, but with other stuff Amada produced they would usually come 40 to a box, Among those 40, 3 would contain a winner card like these which would entitle the kid who pulled it to redeem it for a prize from the store owner.  When kids gave them to store owners the store owner would scribble something on the back to indicate that it had been redeemed, then give the card back to the kid.  These two look like they were redeemed at different stores owing to the different scribbles on the back.

What prize would the kids get?  Bigger menko!

Amada made "parrallel" versions of at least some of the cards which were the same as the base set only bigger.  I've been able to identify 6 different sized versions of these cards in the photo below (the one on the lower left is a standard sized card)


There might also be a seventh mega sized one out there but I am not sure.  I wrote about this one a few weeks ago, it features Mario but I don't think it is from the same set since it is from Super Mario Bros. 2 and features a 1986 copyright line.  Its existence though at least suggests that there might be similar mega sized version of these out there, but maybe not.


These cards are pretty cool in part because of the artwork, which really reflects how early these were released in the life span of Mario the character.  Mario himself looks very similar to the "standard" way of portraying Mario, but the other characters look quite different.  Princess Peach and Bowser on these two cards are good examples:
They really look nothing like how they are portrayed today (or even how they were portrayed just a few years after these were produced).  This likely reflects the fact that while a standard portrayal of Mario had been decided on back then, the details of the appearance of the less prominent characters were still up in the air and so the illustrators were a lot more free to use their imagination in rendering them.

Anyway, that is what I know so far about the 1985 Super Mario Bros. Menko set by Amada.  Its a pretty cool set with some awesome artwork on it and I think it deserves to be a bit better known than it is now, hence this post!

Monday, April 26, 2021

Air Raid has some thoughts on the $660,000 copy of Super Mario Bros for the NES

 



To put the recent $660,000 sale of a copy of Super Mario Bros. for the NES in context, I'd like to ask if anybody remembers how a decade ago there was a similar buzz about the below copy of Air Raid for the Atari 2600?  It made headline news for selling for $31,600  which seemed like such an insane price for a video game back then (ah 2010 was such an innocent year).

It seems quaint compared to today.  But to me the interesting thing is that since that sale and a couple of sales of loose copies in the two years after, Air Raid has completely disappeared from our retro game collecting conscience.  The game's Wikipedia entry doesn't have any information more recent than 2012 and my Google search for it doesn't turn up any news more recent than that either.  Its been relegated to basically footnote status in articles here and there about rare games in general, rather than ever being the focus of any interest itself.  

For a game that briefly looked like it was about to become the  all time holy grail of retro game collectors (or at least was a serious contender, alongside a handful of other rarities), its been a pretty big come down.  Probably that has been made all the more irritating by  the fact that it, a game that there are only 14 known copies of in existence, has been completely overshadowed by a game that sold like 40 million copies and is one of the easiest in the collecting world to lay your hands on.  

The downfall of Air Raid (or at least its displacement, its still obviously a valuable game) and its usurpation by SMB  raises a few questions that we might have a discussion about since they strike right at the heart of the retro game collecting hobby.  Lets review a few of these, in no particular order.

How much does the cultural relevance of a game matter?

One thing that divides these two games more than anything is that not just gamers but almost everybody today knows who Mario is.  He is one of the most recognized pop culture figures in the world.   Air Raid on the other hand is known by almost nobody, even within the gaming community.  It only sold 14 copies so its fame is ironically entirely based on its complete lack of fame during its initial release.  

This represents a hidden struggle within the retro game collecting community though - are the "holy grails" of our hobby going to be determined by what we collectors want to go after (rare and unusual stuff like Air Raid), or what society as a whole finds most familiar (stuff like SMB)?  

If you look at other collecting hobbies, its kind of hard to figure out where the value of SMB is coming from since it does not square well with how those hobbies have defined their holy grails.  

This baseball card here for example is a T 206 Honus Wagner, long considered that hobby's holy grail.  There are only about 60 copies of it known and they sell for millions.


If you aren't a baseball card collector though you probably have no idea what this card is or who Honus Wagner is.  He is a hall of fame baseball player who was a star in the early 20th century, but he is definitely not a household name.  This card is the baseball card collecting world's version of Air Raid, it became valuable solely because collectors knew it was very hard to find and its part of a set that a lot of them like, so the price went through the roof.  But its not something that had any pop culture significance beyond the hobby.  

With stamp and coin collecting too its the same story - if I posted pictures of the world's most valuable stamps and coins here you would have no idea what they were (well, unless you are a die hard stamp or coin collector).  The holy grails are entirely defined by people in those hobbies and not by the cultural relevance or recognizability of the items themselves.

One collecting hobby which  partially bucks this trend though is comic books.  The holy grail of that hobby is:


Action Comics #1, the first ever comic to feature Superman.  If you aren't a comic collector you might not know the details of this specific comic, but you likely recognize Superman and know why he is famous.  The value of this comic (which is insanely expensive, there are only about 100 copies of it in existence) is probably driven both by the fact that it is highly sought after by collectors AND because Superman is such a famous pop culture icon with the general public.  

So, retro game collecting has taken an odd turn away from a rare obscurity that hardcore collectors go after (Air Raid) towards an extremely famous but common game that everyone knows (SMB).  This turn seems to be without precedent in other collecting hobbies (or at least the ones I'm familiar with).

How much do Systems Matter?

This is something unique to our hobby and doesn't have exact parallels in other collecting hobbies.  The video games we collect were tied to consoles on which they could be played.  These had limited lifespans and thus limited opportunities to have an impact on all of us.

Atari was of course the biggest console maker of all in the late 70s and early 80s and had a massive impact on the early development of the industry and the popular understanding of home gaming.  But it lost most of that significance with the 1983 video game crash, hanging on for a few years mostly as an "also ran" in the console wars of the third generation of consoles onward before fading mostly into oblivion.  Today its basically just a name and logo that gets slapped on Flashbacks and other products by companies that have nothing to do with the original Atari (Wanna stay at an Atari hotel?  Somebody just bought the right to slap the name on those because of course they did).  

In other words, it is no longer significant and over time memories of its heyday are fading.  Nobody under 40 today remembers a world in which an Atari was a must-have item for kids.  This probably precludes any game from that console like Air Raid, no matter how rare, from every aspiring to be the holy grail of the broader retro game collecting hobby.

Nintendo on the other hand has continuity.  It became the dominant console maker in the 1980s and while it hasn't won the console war in each subsequent generation, it has never failed to be considered one of the top three makers.  That continuity gives the NES a huge advantage since the characters and even the games themselves are constantly being kept in the eye of current gamers on new platforms like the Switch.  So it makes sense that the holy grail of the retro game collecting hobby would be a Nintendo one rather than an Atari (or Colecovision or whatever) game.  


How do we define rarity?

SMB for the NES is obviously not a rare game, as pretty much every game collector has been quick to point out every time a story about a copy of it selling for insane $$$ has appeared.  Its value lies entirely on the basis that the specific $660,000 copy is the highest graded sealed hangtab version of the game in existence.  So its a "one of a kind copy of a 40 million of a kind game".  If this seems arbitrary its because it is (note that you need  to use four adjectives to describe it in a way that defines its value - its the "highest graded sealed hangtab" version).  I have a copy of SMB that my three year old daughter accidentally dropped in our toilet (don't ask).  It is the only copy of SMB that has ever been dropped in my toilet known to exist! And I have established countermeasures to ensure that no further copies of SMB will ever be dropped into my toilet again! Guaranteed population one of one!  Give me $660,000 for it please!

See?  Its so easy to turn a common thing into a rare thing depending on how one defines its rarity.

The fact that our hobby's new holy grail has its rarity defined like this makes our hobby weird.  In all the above examples from other hobbies, the holy grail was valuable not just because it was the "highest graded version" of a common thing, but because the thing itself was really rare.  

This fact can still be explained with reference to those hobbies though.  This concept of "highest graded version of a common thing being valuable" comes from them after all.  The crucial difference is that it developed decades after those hobbies emerged and had already defined what their holy grails were.  

Retro game collecting in contrast is relatively new and is still going through this process of establishing what constitutes its holy grail in the shadow of current trends in those hobbies, which have now established themselves in ours.  So, shit, we're now stuck with something as uninspiring as an unbroken layer of plastic wrapping being the main thing that defines our holy grail.  

Should we be concerned about the millionaires?

Another difference related to the timing of our hobby's development is that the global economy today is a lot more dominated by a rentier class of millionaire ass holes than it was when the baseball card and comic book collecting hobbies were taking off in the 70s and 80s.  These people view collectibles as an asset class and a good place to park their money.  So entrepreneurs are busily at work  creating narratives about various games like SMB which fit the expectations of those millionaires.  This leads to nauseatingly awful prose like that found in this passage that grossed $660,000 for Heritage Auctions, which successfully convinced some millionaires that shrink wrap is the most important thing in the history of video games. 

I mean, yeah hey I got no problem with Heritage Auctions doing what they gotta do to shake that money tree, more power to them.  But I'm not sure the rest of the hobby should follow that rabbit down the hole because it really makes no sense except  when viewed as an effort to attribute value to a relatively mundane thing and convince millionaires that this is something they should care about.  Crucially they have to convince not just ONE millionaire, but several of them since they need a few to bid against each other.  And....yup, it wasn't that hard to do actually.  This should really be a good rule of thumb for anyone buying video games (or anything really) in the hope they will one day be worth something.  If the thing has the potential to be described to a bunch of millionaires in a way that will make them want to compete with each other for it, its probably a good buy.  I'm still working on a convincing storyline for my toilet copy of SMB that I hope will fund my retirement.  

Its not all about the shrink wrap though, its also about the cultural significance.  The millionaires are really looking to invest in "Expensive Mario Stuff" and so the hobby has spit this out as an offering to them.  Every cultural icon has to have something valuable they can collect associated with it.  Mario posed a problem since most of his best known games were such smash hits that they aren't rare.  So they've settled on this contrived rarity to satiate that demand.

To Conclude

These are just a few of my thoughts about the big sale of SMB and a comparison with Air Raid, which I noticed nobody was really talking about so I thought I would add this to the online conversation.  I'm not really convinced that copy of SMB is destined to be our hobby's holy grail forever.  On the one hand it now has a "first mover" advantage since it grabbed headlines with that insane sale.  On the other hand, you could have said the same for Air Raid a decade ago and its basically fallen to the wayside in our conversation since then.  To me, the distinguishing features of this copy of SMB are just way too thin to allow it to maintain that position.  With the holy grails of other hobbies, one look at the item tells any collector what it is without having to rely on a bunch of detailed explanation to distinguish it from millions of things that look exactly the same (Its the highest graded copy of the version with the hangtab which still has its shrink wrap intact.......yawn).  

Thursday, April 15, 2021

A Big Box of Famicom Puzzle Boxes

 

Agh, I'm so excited about these!  Amada Famicom Puzzles!

I decided to pull the trigger on a big ticket item that was up for sale on Yahoo Auctions a few days ago.  This beautiful box arrived in the mail from the seller yesterday:

Open it up and you find three more boxes, with jigsaw puzzles for Super Mario Bros, Pooyan and City Connection:

Picking them up, they are so beautiful:

And under them you find 40 more boxes, each containing a random puzzle of a Famicom game inside:

The outside of each box looks the same.  It has Super Mario Bros artwork on the front, City Connection on the back:


They are so cute to hold, slightly smaller than a Famicom cart.

Despite the cover art being the same on all of them, they don't all just contain Super Mario Bros and City Connection puzzles.  Rather the puzzles are a random assortment of games from the Famicom's early releases.  I haven't opened any of mine to see what is inside, but I've found a few online like these which give a representative sample.  

I think all of those games came out in 1985 or earlier so I would date these to around then.  I've also seen puzzles of 10 Yard Fight, and Route 16 and Sky Destroyer are also featured on the big box so there are probably puzzles of them out there too. I'm not sure how many exist in total, no checklist is known to exist of them.

You might ask why there are three bigger boxes containing larger puzzles and 40 boxes containing smaller puzzles.  The three bigger ones weren't sold in stores, they were prizes.  Kids would buy the little ones (which cost 50 Yen each) and out of the forty in the box, three were "winner" puzzles, which contained something on the inside which the kid could redeem for one of the three prize puzzles.

The box I have is complete, in the same shape as it would have been when distributed to toy stores.  This allows me to know exactly which of the three were the winner puzzles, since they came packaged in a plastic bag to allow the store owner to know which was which so they could randomize them. The three in the upper left hand corner of my box are still in the bag, so they must be the winners!

These things, particularly whole unopened boxes of them, are pretty rare so I was super psyched to be able to pick it up at a reasonable price.  What is a reasonable price?  Well, its way more than I would have paid for something like this 10 or even 5 years ago.  But that is ancient history (sadly).  There is just one other of these available for sale anywhere in the world right now and this is the starting bid:

That is 450,000 Yen, about $4500 US.  I did not pay anywhere near that much for mine (as proof of that I offer as evidence the fact that my wife has not killed me), and I doubt that anyone is going to buy it at that price.  But with the absolute insanity of vintage game related prices over the past year, you never know.  These things are ridiculously hard to find and pretty cool, so I wouldn't be too surprised if some tech millionaire with money to burn dropped it on something like that.  

Anyway, I'm glad I secured one for my collection.  As with my previous posts about Famicom Menko and Famicom Milk Caps, there aren't any checklists of these puzzles out there and very little information exists about them, so I'm kind of having fun delving into this end of the hobby where I can shed some light on these things.  These aren't the only Famicom puzzles Amada released, so another side project for me will be to try to put together a catalogue of all of them out there.  

UPDATE!

After writing the above post I just found this tweet from last year which contains still images from a TV show on Fuji TV (which I think might have been Game Center CX?  Not sure) that did a feature about these puzzles.  It answers some of the questions I wasn't sure on.




From these we learn a few interesting things about these types of puzzles.

1.  The puzzles were issued in 1985 in two types.  One (the one I have) was distributed in little boxes containing 20 piece puzzles which sold for 50 Yen each.  The other (which I don't have) were sold in little envelopes containing 12 pieces which sold for 20 Yen each.

2. Most importantly, the last image there shows all the games that were featured on the puzzles (at least the bigger 20 piece puzzles), so we can create a checklist!  Almost at least, some of them are hard to make out due to glare.  This however is a tentative checklist, if anyone can identify the two I couldn't (which might be two from among Championship Lode Runner, Mach Rider, Bomberman or Binary Land, but I can't tell from the picture), please let me know!

Super Arabian
Star Force
Wrecking Crew
Super Mario Bros
Lode Runner
City Connection
(Not sure)
Challenger
Sky Destroyer
Formation Z
Duck Hunt
Elevator Action
Devil World
Balloon Fight
10 Yard Fight
(Not sure)
Clu Clu Land
Zippy Race
Route 16
Chack n Pop
Exerion
Field Combat
Ninja  Kun
Hyper Sports
Astro Robo Sasa
Road Fighter
Ice Climber
Hyper Olympics
Nuts & Milk
Space Invaders
Geimos
Yie Ar Kung Fu
Urban Champion
Baseball
Front Line

Friday, May 22, 2020

Extremely Valuable Used Ice Cream Wrappers and a 1986 Famicom Contest I Never Knew About


There was a very interesting thing that sold the other day on Yahoo Auctions: Super Mario Brothers Ice Cream Bar Wrappers.  Without the ice cream.

According to the listing these were originally sold in 1986 and were produced by Yuki Jirushi, a famous Japanese maker of dairy products.  There are two of them, which originally had peach flavored ice cream bars in them. Actually I'm not sure if they were ice cream or maybe more like a popsicle, the product is called "Famicom Ice" which could go either way.

They cost 50 Yen back in the day, but now two empty wrappers sell for:


Wow, that is about 90$ US!  Kudos to whoever had the foresight in 1986 to eat two ice cream bars, look at the empty wrappers and think "Hey, these might be worth something 34 years from now, instead of throwing them in the trash, I'll hold on to them!"

I've never seen these before and its kind of interesting to know that this product existed.  I am curious if they only came in Super Mario Bros wrappers, or with other game art.

One really interesting thing is that the blue starburst in the side panel says that there is a game contest associated with these in which you could win either a Nintendo game cartridge or a Joyball controller. The text along the top says that the contest would last for 6 months, with 1,000 prize winners per month (for a maximum of 6,000 total).

The back panel above gives you a list of the games that you could win.  These included Super Mario Bros., Mach Rider, F1 Race, Ice Climber, Baseball, Soccer, Tennis, Golf and Spartan X.

 There is a little mushroom logo you can see, you had to cut that off and send it in to the company to enter the contest.

Anyway, that is kind of interesting stuff, isn't it?  When I first saw the auction with a 100 Yen start bid I threw a bid in just on a lark to see if I could win it for 100 Yen.  I was blown away when I saw how high it actually went for (needless to say I didn't win).  These might be the only copies of these still in existence though so I can see how to a hard core Famicom collector they would be seen as a must have item.

Edited to add:

Adori 12 on Famicom World showed me a commercial of these very things.  Very cool and worth a watch!




Tuesday, May 12, 2020

Lego Mario and Ice Climber

I was playing Lego with my kids on a rainy day over the weekend when I decided to try out an idea I had been toying with for a while: making Super Mario Brothers characters out of Lego blocks.

I wasn't sure how it would go, but its surprisingly easy to do if you have a massive pile of Lego bricks lying around.  I just did a Google search for some 8 Bit Mario pixel art grids and then went to town recreating them in Lego.

I went with 2x2 Lego Bricks = 1 Pixel as a scale for Mario, the first one I did.  The bricks aren't quite square so it gives him a slightly chubbier appearance than normal, but its close enough.  The Cheep Cheep and Goomba I did the same for.

Ice Climber was the last of the three and you'll notice he looks a bit taller and skinnier than the Mario ones. That is because I went with 1x2 bricks = 1 pixel for him, mainly because I was running out of bricks by that point.

My son went crazy for these things, which made me really happy.  Super Mario Bros and Ice Climber are his two favorite Famicom games.  He's been carrying them around everywhere with him, which gives me that "I did a good dad thing" feeling, which I really like.  I also made a Yoshi for him, which was his favorite, but by the time I took these pictures it had been broken and put back together so many times it no longer really looks like Yoshi so I decided not to put him in the picture.  Of these Mario is the least sturdy, his arms, nose and legs get knocked off real easily but unlike Yoshi its pretty easy to put him back together so he has survived nonetheless.  Cheep Cheep originally had a more elaborate tail, which is long gone but the remaining bits are sturdy!

The one thing that sucks about Lego though is that pink bricks are hard to come by.  I wanted to make a princess one for my daughter (who is absolutely mad for all things pink these days) but didn't have any pink bricks to make that happen. D-oh!

Anyway, if you've got a combination of Kids at home + they like Mario or other video game characters + a ton of lego bricks handy, this is a pretty good project to keep them happy.

Thursday, November 12, 2015

My Childhood Video Game Stash has been Found!

 Been a while since I last posted.  Am still alive and well.  Thank you very much.

In September I made a trip back home to Canada with my family in tow to visit my parents.  It was the first time back in quite a while for me (and my son`s first time ever).  After getting over the emotional greetings, etc one of the first things my parent`s said was "There is a huge stack of your junk in our garage.  Do something about that."

While most of my childhood possessions are long gone, a selection of my old treasures has somehow managed to survive multiple moves over the decades and remain packed up in plastic bins at mom and dad's place.  And as I happily discovered while going through the boxes my childhood video games were among the survivors.

My NES Action set, still in its box, was among the first things I fished out (but forgot to take a picture of).  I didn't have a chance to plug it in so not sure if it still works, but along with it I also found my complete library of NES games, pictured above.  Double Dragon III, Shinobi, TMNT, Operation Wolf and the SMB/Duck Hunt cart that came with the console.  Yup a grand total of 5 carts that I put together over several years.  Sitting as I am now on a pile of hundreds of Famicom games, its hard to imagine how I managed to get so much entertainment out of these 5 carts back in the day, but I remember very clearly that I did.  The fact that these cost $40-$50 each in 1980s dollars, which represented several months worth of allowances for my 10 year old self no doubt explains that.

In another box I found an earlier era of my childhood video game collection, my Commodore Vic-20, complete with all the games.
 My dad bought this in about 1982 at Canadian Tire, which at the time included its own store-branded software set with each purchase. I still have the Canadian Tire card that it came with, which I think is really neat:
 The Vic-20 operated games either in cartridge form or in tape cassette form if you had the Cassette Unit, which we did (and still do).
 The computer itself is built into the keyboard and I remember we used to have it hooked up to a 14 inch TV in our kitchen throughout the early 80s.
 My joystick!!  Covered in dust but still existing after all these years.  Oh the fun I had with this.  That fire button hasn't been used to shoot on-screen aliens in about 25 years. 
 These are the cartridge games I had.  All of them except Visible Solar System I played a lot. As you can tell, I liked space themed shooting games as a kid.  I wish they had made a Famicom version of Gorf, that was an awesome game. 
 Still had the manual for Avenger in the box, its basically Space Invaders.
 This was our cassette tape software.  $99.95 for 6 cassette tapes.  In 1982 Canadian dollars that represented a fairly major family purchase.  I didn't play these as much as the cartridges since they took longer to load, but I remember having fun with some of these.
 Ah the Cassette Unit. 

I also found in the box a pile of floppy disk games for the Apple IIC, the computer that eventually replaced the Vic-20 as our official family computer in about 1987 or thereabouts.  While I had saved the software for it, the Apple IIC itself is no longer around, probably a victim of its own bulkiness.

I'd like to say that I was able to hook these up and play with them but I unfortunately didn't have time.  Nor did I have space in my luggage to bring them back to Japan with me.  I can at least say, however, that they are still safe.  After some negotiation with my parents I was able to secure the continued use of some storage space in their garage for the indefinite future (in exchange for my agreement to get rid of a lot of other stuff: sorry baseball card collection and all of my old books).  So they remain in Canada, awaiting my return.  Someday I shall return for you, childhood video game collection, and we shall play together again, probably when my son is old enough and my apartment big enough to house you.








Saturday, August 30, 2014

Interior Decor: Famicom Carts as Parquet Flooring? Wallpaper? Coffee Tabletop?

 Some carts I have more copies of than others.  Super Mario Bros, Spartan X, Excitebike and Donkey Kong Jr for some reason I have quite a few of.  They were pretty popular games back in the day and are pretty good games to play now.  Still though, I don`t relaly need 12 copies of each even though I have that many.

When you have 12 of the same Famicom cart you can organize them into 3 by 4 squares which, when put together with other carts you have 12 of, can open up some interesting interior decorating ideas.


 Parquet type flooring is one.  You would have to put them under some sort of sturdy, extremely thick plexiglass to prevent them from being broken though, which would be expensive to install.  Maybe not the best idea.
 They would make for a great coffee-table top too, just put a piece of glass over them and you are golden.  Definitely a cool conversation starter.
They would also work pretty good as wallpaper if you had some way of attaching them to the wall wtihout damaging them.  Probably there is some way of doing this.  A wall covered with Famicom carts in 3 by 4 squares would look  pretty awesome.  If I ever open up a Famicom cafe, that is how I am going to decorate it.

Thursday, January 26, 2012

More Famicom Stuff: Super Mario Bros Stage Figures

Another day another post about some Famicom stuff I recently acquired.

I found a set of these the other day at Mandarake. Super Mario Bros stage figures they are called. The pictures speak for themselves, basically they are just little scenes from various levels of Super Mario Bros.
The figures, via the wonders of magnetic technology, can be repositioned wherever you want them. I`d like to say that this significantly enhances their appeal, but it doesn`t. Moving a maximum of two figures around on a 10cm by 10cm piece of plastic is an activity that gets old real quick. Unless, you know, you are into that sort of thing.

To each his own.

I do like these though. Generally I don`t like faux retro stuff, but these ones I like. They capture the 8-bit look quite well and remind me a lot of the Pepsi bottle caps with Mario figures that I have.

I have five of them, which is a good number as there are five rows on my favorite Famicom cart shelf so they fit rather well atop that:
Hammer time. I`m sorry, its the wittiest thing I could think of to say about this one:
I do like the boxes they came in too. They are a pretty faithful recreation of the Super Mario Bros Famicom box:
Their best feature though is their portability. As they are pocket sized you can take them with you wherever you go for hours of entertainment moving the two plastic figures around on that 10 by 10 board (again - assuming you are into that sort of thing).

At the train station:
At the bus stop:
Whilst shopping for bananas:
Or picking up a six pack:
Its the perfect gift for the modern woman on the go. Or for the modern man on the go for that matter. Again, assuming they are into that sort of thing.

Related Posts:
-Super Mario Bros Bottle Caps